Quote:
Originally Posted by Jimjam
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It starts off noting what we remember from live (bow dmg + arrow dmg = max damage) then conceeds extra damage is possible at higher skill (level? gear?). They note that there doesn't seem to be a damage bonus / min damage is 1.
What caught my attention was this quote:
"Wondering how bow damage progresses beyond 175 skill? Saw an ogre shoot for 120 other day and was not a crit. Thats alot better than bow dmg + arrow damage which would be a max of about 50 with 40dmg bow and 10dmg arrow."
In 2002, why may an ogre non crit be 120? In 2002 how would this be possible? Fellstrike? Or some kind of damage bonus glitch from a 2 hander (which seems in conflict with the comment that at 175 skill the min damage is still 1)?
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Sub-50 players were mostly below the damage mod floor of 1x, which is why archery max damage mostly looked like just bow dmg + arrow damage. 120 is consistent with Luclin era warrior bows (e.g. War Bow of Rallos Zek - 43dmg) and the upper end of the damage mod range at 60 (capped at 2.85x). Live had no damage bonus for archery outside of trueshot, but I've never seen any indication that it otherwise deviated from the melee formula. TAKP did a much more thorough job with researching and replicating the original formulas -
https://github.com/EQMacEmu