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#21
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I ran a couple experiments with three variables:
* Swarmcaller versus Swiftblade of Zek/Swiftwind * Bow of the Huntsman(20/30) versus Rain Caller (20/45) * Bought arrows (1 dmg) versus Summoned arrows (3 dmg) I didn't realize until after the experiment that my two bows had the same damage with different delay. I knew Huntsman had a better ratio but completely forgot they had same damage. Oops. I killed one hill giant with each setup, and I didn't do all the possible permutations. For one fight I killed Shiel instead, so for that fight I'm not including the average damage. This data is all incredibly noisy, since each fight is only 40-50 hits. I was hoping it would hint at a similar situation to melee damage, where there's a modal value that's the most common value to hit for, with long tails above and below that value that are affected by str, attack, offense/defense skill differential, level differential, whatever else. Here's the data. The first row is against Shiel, the rest hill giants. The three numeric columns are modal hit, average hit, and the calculated MH bonus + bow damage + arrow damage. Code:
bought arrows sboz gleeds 32 31 bought arrows swarm gleeds 49 48 48 summoned sboz gleeds 34 37 33 summoned sboz raincaller 34 40 33 summoned swarm gleeds 51 55 50 summoned swarm raincaller 51 53 50 | ||
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#22
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Here's an interesting chart I just made, graphing (dmg + bonus dmg + arrow dmg) / delay for a bunch of bows. The y-axis is the ratio, and the x axis is cycling through various mainhands. The mainhands are swiftblade of zek, swarmcaller, argent protector, earthshaker, and they're repeated three times, with 1dmg arrows, 3dmg arrows, and 8dmg arrows.
The thing that stands out to me is that Bow of the Huntsman and Exquisite Velium Reinforced Bow are virtually identical. If you have a low-bonus mainhand the velium is better, but with an AP or Earthshaker the Huntsman is actually better damage-wise, although it'll still eat a little more arrows. Seems like if I've got Huntsman/Swarmcaller the Earthshaker will be a bigger upgrade than the Exquisite Velium, which is a bit of a surprise to me. This is all predicated on using (dmg + bonus dmg + arrow dmg) / delay as the comparison. Edit: this is using the bonus damage chart for a level 57, which is my current level. | ||
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Last edited by bcbrown; 12-02-2025 at 10:56 PM..
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#23
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Yea I did some rustic testing on spectres around 2020. Found the dps on those two bows similar that I sold my exquisite to spend the plat elsewhere. The only issues are the arrow burn rate and the proc breaking root ends up being annoying for close quarter work.
I’d pick up a light Velium bow for rotting when arrow efficiency matters. | ||
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Last edited by Snaggles; 12-02-2025 at 11:30 PM..
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#24
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Quote:
In the EQEMU code they have a specific exception for bows to use DEX instead of STR. Since that special exception is already in place, it wouldn't be difficult to modify the special exception to use neither STR or DEX for bows on P99. My SK at 68 Archery Skill has hit for up to 150 with a weighted axe in mainhand using a 25 damage bow with 1 damage arrows. My DPS calculator shows a max damage of 152 using my setup from the previous sentence if my STR was set to 1. I didn't do a ton of testing, but it is an interesting result that supports the idea that STR isn't used for bows. Can you do some more parsing to get a better idea of your max damage with your bow and arrow setup?
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#25
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Quote:
54 ranger Min hit 27 max hit 70 12dmg bow 5dmg arrows 25dmg bonus (42/49 weap) 227str self buffed 101dex 1110atk I just leveled so offense/archery/2hs moved a bit but they were all maxed at 53 so probably won't move the needle much. Btw, as far as I know the claim that archery doesn't use dex but str comes from this post where Ivory states: Quote:
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#26
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Quote:
Seeing my sarnak war bow is slightly worse than a windsaber which is second highest that's pretty nice. Huntsman is cool too but there's only a 5dly difference in the end, no huge arrow savings to be made there. The stats on the sarnak are pretty nice too. Indeed surprising that exquisite sits on top of huntsman when the former has an extra 12dmg for only 6delay. Also good to know (bow + arrow + bonus damage)/delay is a good indicator, I'll check a couple more bows later. | |||
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#27
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Quote:
Quote:
DSM's earlier post on the BFG made me a little curious, so I did some parsing against hill giants with Tolan arrows. My prediction for damage calculation was base damage of 20 plus bonus of 10 (assuming it uses the 1h damage table) plus arrow damage of 3 for 33 damage, doubled to 66. The data was a little messy because I sometimes pulled with a bow, and since when fleeing I don't get the doubled damage. I had: 207 misses 623 hits 527 double-damage hits 32 crits for 825 damage 75% hit rate, average hit of 92, modal hit of 82. I have no idea what to make of this. Try as I might I can't find a way to make a modal hit of 82 make sense. Dividing in half to account for the double-damage hits, that's 41. There's no way to get to that number with 20 base damage, 3 damage arrows, and 10 damage bonus. Looking at the graph, there's another smaller bump at 58. 17/24 of the 58-damage hits were not double-damage hits. I can get to that number by (20 + 3 + 1) * 2 + 10, and from there to 82 by (20 + 3 + 1) * 3 + 10. That would imply that when used as melee, the BFG is treated like a 24 damage weapon, doubled like usual for melee, with a 10 damage bonus added. And the "double damage" actually just adds another 24 damage, with the damage bonus not doubled. That would be absolutely crazy. I want to do some further testing with 1dmg arrows instead of Tolans, and also do some testing with fear-kiting to see what the modal hit truly is without the "double damage" modification. | ||||
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Last edited by bcbrown; 12-03-2025 at 08:02 PM..
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#28
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One note... I would caution on believing that the Bow of the Destroy is the better bow in all of this.
What you are seeing in all of these experiments is the bonus damage from the mainhand delay is doing a lot of the heavy lifting here. My suggestion: Get the slowest main hand (Earthshaker) for the bonus damage and as close to the floor delay on the bow (with the use of haste) -- while then trying to strive for higher damage on the bow. With full haste you may see the sarnak bow doing more damage. Even before bow quest it was known that BotD has bugged damage issues. The "bug" with the Bow of the Destroyer (BotD) and haste in EverQuest is not a bug in the traditional sense, but rather a long-standing mechanical interaction related to the game's haste formulas and minimum attack delay. The "Bug" Explained Fast Bow Delay: The Bow of the Destroyer has a base delay of 17, making it the fastest bow in the game. Haste Caps and Minimum Delay: EverQuest has a minimum attack delay that any weapon cannot go below, regardless of haste. Wasted Haste: Because the BotD's base delay is so low, it quickly hits this minimum delay cap with standard haste, "wasting" any additional haste. Quiver Haste Interaction: Quiver haste is applied differently than other forms of haste and could make slower bows perform better than expected relative to the BotD. Resolution This interaction is a fundamental aspect of the game's mechanics. The Bow of the Destroyer remains the fastest bow, but its potential DPS advantage is limited by the game's attack speed floor. Edit - Note the highest haste cap of 100% is at level 60 | ||
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Last edited by Botten; 12-04-2025 at 02:26 AM..
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#29
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Quote:
I took another look at the EQEMU code. The stationary double damage bonus is just damage * 2, done before the damage bonus is applied. So if you did 23 * 2 = 46 damage, you would end up with 46 * 2 + 10 damage = 102. https://github.com/EQEmu/EQEmu/blob/...tack.cpp#L6384 One of the unique things about Archery is it has a global adjustable damage modifier that can be set on a per server basis, before the damage bonus is applied. https://github.com/EQEmu/EQEmu/blob/...tack.cpp#L6390 For example, we could get 82 damage by doing the following: 23 damage * 2 = 46 * 2 (stationary double damage) = 92 * 0.783 (archery damage modifier) = 72 + 10 (main hand damage bonus) = 82. If we could get some more data with different bows and/or arrows to get their modal hits, we could see if the global damage modifer for archery is being used. We should be able to use the same multiplier to get the modal hit for each bow/arrow combo. To be clear, the 0.783 damage modifier number is just a guess I made based on the data you gave so far. I think 0.783 may work for my data. 26 * 2 = 52 * 0.783 = 40.7 +110 = 150 rounded down. So far 150 damage is the best I've done with a 25 damage bow, 1 damage arrows, and a 110 damage bonus via weighted axe on my SK with 68 archery skill. I didn't do a large test, so I can't guarantee that 150 damage is my limit. But it is an interesting coincidence at least.
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Last edited by DeathsSilkyMist; 12-04-2025 at 02:51 AM..
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#30
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Quote:
And that means the base damage that gets doubled is (dmg + arrow dmg + 1). That's still a little strange. But I guess the standard melee damage before damage bonus is (2xdmg + 1), so if I squint I can see how it all works out. I'm close to 58 which means an increase in the damage bonus so I'll be able to do more parses in a week or so. | |||
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