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#11
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I would definitely want some cha gear asap on a ssf paladin unless you're planning on doing single spawn 6-7 minute camps the entire time.
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#12
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If you are ssf though are you really doing crazy deep dungeon grinds where a crit resist will end you even though you have root/loh? The dwarven stat advantage almost becomes more heightened with ssf because to get that kinda str/sta from finding your own gear is extremely difficult. I think heavy twinkage lends itself more to playing different races like a high elf where you can still have a shitload of str/sta with twink gear. | |||
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#13
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In my opinion STR (big advantage dwarf here), WIS and CHA are the best stats for SSF Pal. Traditionally you can get a cheap CHA set, but it's a lot harder to come by for SSF, which is why I'd personally avoid dwarf. It's still a reasonable choice as a melee bruiser with heals, but it will play a lot different than a human or elf. | |||||
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#14
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#15
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The only time I really used my CHA kit of around 150 was splitting Unrest basement. Surviving a crit resist there and running to the zone was stressful. As you level up, the range widens (your level vs the mob). That and most my favorite hunting spots involved close zones walls and splitting maybe two spawns initially while keeping them spaced/timed out.
As a SSF pally I’d prob skip Unrest altogether. Getting a rez there is nearly impossible so eating deaths can really mess with the progress. | ||
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#16
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If you're a dwarf paladin, or really any shorty melee class, the Bull Smasher quest is pretty non-negotiable. It has an insane ratio for that early in the game and I still used it on my dwarf warrior ssf run up into my 40's. Scarab armor quests are easy, Bloodforge armor quests are easy, highly recommend doing both of those. BF armor at least until you get the helmet that's like BIS for a long, long time. You can spend a long time in Butcherblock Mountains. Eventually you're going to want a magical weapon though, and so I think someone else mentioned it, the Bloodforge Hammer quest which brings you to Qeynos is an easy one to acquire. Then, once you're in the Qeynos area with your magic hammer, you can go farm wisps in Norht Karana -> do moonstone handins for awhile to 16 or so, pivot to East Karana, farm snakes and brown spiders near the town near Gorge. I did a little leveling in gorge but its kind of a pain because of the constant blinds. Real goal is to get high enough to do Crag Spiders then just chill and level off them until you can't. There's a ton of them, they drop infinite silk, turn the silk into swatches, sell the swatch stacks for plat, should walk away with at least 1k. SSF really was the first step towards realizing making plat isn't that hard while leveling if you just loot shit and sell it. | |||
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#17
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Dungeons are usually best ZEM though so it could be argued you're making it harder on yourself hunting anywhere else. Some are absolute death traps solo though so you have to see what you can handle.
Not super familiar with paladins but I know pre kunark pallies seem to speak fondly of ghoulbane, you could probably solo the quest in your early 30s? | ||
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#18
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Dungeons have the highest ZEM but, I mean it depends. If you have the zone mostly to yourself, you know how to solo in it, and you can consistently be pulling, then definitely.
But, typically speaking, dungeons have a much slower respawn timer, and in many cases I find that killing a mob that gives ~50% more xp or something, but is on a 22 minute spawn timer, in the long run doesn't give as much XP because in those 22 minutes I could've killed like 4 mobs outside for basically 300% more xp you know? Granted, this was on my SSF warrior, it was simply faster to bind wound up to 50% and fight very low blue / green mobs in beserk range for quad crits and just kinda chainsaw through them. If you're doing something better at soloing you can definitely do more dungeon stuff. | ||
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#19
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#20
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To each their own, anyone who isn’t killing HK type mobs (warriors and rogues; 1800-2400hps on average) is making life harder. Nobles also have a 6-7min pop compared 28 minutes in lower guk.
Breaking a room full of overtuned casters with twice the hps makes for a fun adventure and Twitch video. It’s not faster than going safe, boring, and dropping xp mobs in half the time though. If you have 3 bags of jaspers and a DW BP that’s of course different. Bonus points if you have a Dawncall weapon or Craslith. It just is a matter of what you want, reliable and boring exp or an adventure. If the latter keep a Leatherfoot cap in a general slot. | ||
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Last edited by Snaggles; 12-21-2025 at 01:26 PM..
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