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  #11  
Old 11-11-2025, 05:12 PM
cd288 cd288 is offline
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Did you /who and there was actually no one in the zone? Or was the Wizard invis or hidden and AFK while tracking the spawn timer? If the latter, that's technically still their camp. If the former, then yes they technically lost the camp under the PnP.

In any case, it seems from the screenshots that the Wizard is trying to give you the camp? It seems like they are telling you they had killed the last spawn, so they killed this one because they assumed it was still their camp, but if you'd like the camp you can have it and they'll leave. In that situation, it seems like you should take the win...but instead you demanded that the Wizard call themselves an asshole for what was potentially a mix up over the specifics of the PnP and the Wizard not understanding that they lose the camp if they log while waiting for the spawn timer.
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  #12  
Old 11-11-2025, 05:14 PM
loramin loramin is offline
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I think it's easy to be mad about players who are following the rules, when you don't understand the rules. Our rules aren't the same as on Live, because we have volunteer GMs.

Here on P99 you could stand in front of a spawn point all day long: it doesn't matter, and it doesn't grant that mob to you. The mob is only "your's" if you kill it previously, otherwise it goes to whoever engages it first.
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  #13  
Old 11-11-2025, 05:18 PM
sammoHung sammoHung is online now
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[You must be logged in to view images. Log in or Register.]

Disputes like this happened to me maybe once/twice a month back during my heavier playtimes.

I hate hate hate the gaslighting attempt by the wizard. Scum person, probably miserable life outside of EQ.
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  #14  
Old 11-11-2025, 05:24 PM
loramin loramin is offline
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Quote:
Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]

Disputes like this happened to me maybe once/twice a month back during my heavier playtimes.

I hate hate hate the gaslighting attempt by the wizard. Scum person, probably miserable life outside of EQ.
The Wizard literally offered to give the camp to the guy, when he had no claim to it. How is that gaslighting?
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  #15  
Old 11-11-2025, 05:29 PM
sammoHung sammoHung is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I think it's easy to be mad about players who are following the rules, when you don't understand the rules. Our rules aren't the same as on Live, because we have volunteer GMs.

Here on P99 you could stand in front of a spawn point all day long: it doesn't matter, and it doesn't grant that mob to you. The mob is only "your's" if you kill it previously, otherwise it goes to whoever engages it first.
Wrong.

Quote:
2. Help understanding what constitutes a 'camp'.

The definitions below are not absolute and Project 1999 Staff will not be defining what constitutes every "camp". All examples blow are just that, examples. Instead, Project 1999 Customer Service Staff will arbitrate spawn disputes on a per-case-basis. We greatly encourage players to find their own resolution to spawn disputes, as the solution provided by the staff will at best be a win-lose situation, and possibly a lose-lose situation. No two decisions, even at the same 'camp', are guaranteed to be the same, as we will take into account multiple factors in making a determination on a 'camp'.

That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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  #16  
Old 11-11-2025, 05:30 PM
sammoHung sammoHung is online now
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You need to be in the same zone, and even still - if the camp becomes contested - you need to return to the camp and maintain a presence.
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  #17  
Old 11-11-2025, 05:35 PM
loramin loramin is offline
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Right, neither one of them had killed the mob and stayed in zone for the respawn. Ergo, no one was camping that mob: it was (like any other mob) a "First to Engage" mob ... and the Wizard engaged first.
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  #18  
Old 11-11-2025, 05:41 PM
shovelquest shovelquest is offline
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Isn't there something about, "setting up and establishing" the camp...
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  #19  
Old 11-11-2025, 05:45 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Isn't there something about, "setting up and establishing" the camp...
Not that I know of.

You kill mob X and you are guaranteed a camp claim on all respawns of X ... until you leave the zone, die, camp, or fail to kill the respawns when they spawn. It's pretty simple (at least for one mob; camping multiple mobs adds a bit of complexity).
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  #20  
Old 11-11-2025, 05:53 PM
sammoHung sammoHung is online now
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Right, neither one of them had killed the mob and stayed in zone for the respawn. Ergo, no one was camping that mob: it was (like any other mob) a "First to Engage" mob ... and the Wizard engaged first.
Good lord I'm glad I stopped playing this game. I'm almost done forumquesting, too.

Following this logic: If I ran around porting between spawns that I had exact timers on - I could beat all the noobs out of their measley camps by claiming "well no one was camping it so it was FTE"

That type of shit is why people don't stick around. Because sweatlords act shitty and then people defend them by invoking the loopholes in the rules of the server.
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