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#11
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Interesting read thanks for the write up!
I would think time spent perusing the Wiki shouldn't count toward the 24 hours unless you are also actively killing/traveling while doing so. On the other side of that coin, I wonder how much time you saved with the Surefall Glade port. Maybe an hour? | ||
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#12
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I was the ranger asking for a rez in your first session! Sorry to soak up your time lol.
This looks like it turned out really well, it would definitely be fun to watch a video or stream of this kind of thing. | ||
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#13
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Quote:
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#14
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Quote:
It takes about 15 minutes from Mistmoore to Butcherblock docks. 0-20 Minutes for the Shuttles to go. About 15 minutes to swim to the pot room. Then you are directly in Halas and save about 15 minutes from not having to run from SFG to Halas. So I saved 15-35 minutes depending on the shuttle timing. | |||
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#15
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Session 3: The Bone Mask Hail Mary (4 Hours, 30 Minutes)
With the timer ticking down and only 4 hours and 30 minutes remaining, the final session was a pure, high-stakes sprint for accessories. The core defense and offense were secured, but key slots like the face and rings needed significant upgrades to meet the "acceptable group gear" standard. Crucially, I immediately ruled out long, low-drop-chance camps like the Flowing Black Silk Sash (FBSS). As a Paladin, haste is not essential for group contribution — my primary job is tanking and Flash of Light is all you need for that. This knowledge allowed me to skip a potentially fruitless camp and commit to a much more efficient, dual-pronged strategy in Kunark. Last-Minute Logistics and Guaranteed Upgrades The final session began with one last check back at the Unrest basement before the long run to Kunark:
[You must be logged in to view images. Log in or Register.] I then embarked on the long journey to Kunark, a massive commitment of the remaining time, but one necessary for the next tier of gear. [You must be logged in to view images. Log in or Register.]
The Desperate, Dual-Target Hunt The final roughly two hours were dedicated to optimizing my time between two adjacent targets in Kunark:
This final, desperate alternating push between the two zones was the last challenge. I pushed hard for Targishin's Bone Mask, but in the end, it was a failed Hail Mary. The drop did not materialize before the clock ran out. I also had no look with the Skeletal Cook. He only spawned once and just dropped a Long Sword. I only secured some regular Targ Shields during the cross-camp which upped my PP count. The hail marry failed and didn't really pay off. | ||
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#16
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The Final Tally: 24h Challenge - From Rags to Riches (60 Paladin)
The clock has officially run out. After 24 hours of played time spread across three intensely focused sessions, the challenge to take a Paladin from empty pockets to "acceptable group gear" is complete. Campaign Summary: Efficiency Triumphant The run was a masterclass in strategic efficiency, demonstrating the power of targeted farming over low-yield luck. Final Gear Status: Every armor slot is filled, and the character would be geared for group content like Karnor's castle or Old Sebilis to get better equipment. [You must be logged in to view images. Log in or Register.] 2x Alligator Tooth Earring Blackned Alloy Medallion Forsaken Pariah Mask Blackened Alloy Coif 2x Jagged Band Symbol of Loyality to Vox Steel Vambraces Iksar Scaled Gloves Hero Bracers Bloodstained Mantle Enemaled Black Brewastplate Cloak of the Ice Bear Blackened Alloy Girdle Icy Greaves (I am waering Shin Greaves on the screennshot for the looks) Steel Plate Boots Blackened Alloy Bastard Sword Light Burlap Sack Total Stats: 128 AC, +30 HP, +28 Str, +5 Sta, +3 Dex, +5 Wis, -25 Cha, +5 Int, +16 vs Magic, +14 vs Poison, +11 vs Disease, +38 vs Cold, +6 vs Fire For Scoring I use the following weighting and factors: Gear: 1 AC = 10 Points (based on Sakuragi's Warrior Guide) +1 HP = 2 Points +1 Mana = 1 Point Primary Stats stats (Sta) +1 = 2 Points Secondary Stats (Str, Dex, Agi, Wis) +1 = 1 Point Main Resists (Magic, COld, Fire) +1 = 2 Points Secondary Resists (Poison, Disease) +1 = 1 Point Weapon: Damage / Delay * 250 = Base Score Low Agro Proc (DD, DOT) = 100 Points High Agro Proc (Debuff, Stun) = 200 Points Final Score: 1691 This challenge was a proof of concept, but Run 1 exposed key inefficiencies, namely the brutal time sink of cross-continent travel and the focus on gear progression. I'm excited to announce that a Second Run was executed immediately afterward with the same Paladin to prove the theory that strategy outweighs luck.
The result? No plan survives contact with the RNG! Keep an eye out for the second run in this thread! I'll be posting the full breakdown for Run 2: The Optimized Paladin in the coming days, where we'll compare the two final gear sheets and see exactly how much time can be saved with the right route. Thanks to everyone who followed this thread! The analysis of Run 2 will be starting soon. | ||
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