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  #11  
Old 10-27-2025, 11:35 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,470
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Interesting read thanks for the write up!

I would think time spent perusing the Wiki shouldn't count toward the 24 hours unless you are also actively killing/traveling while doing so.

On the other side of that coin, I wonder how much time you saved with the Surefall Glade port. Maybe an hour?
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  #12  
Old 10-27-2025, 02:18 PM
Cruger Cruger is offline
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Join Date: Jul 2015
Posts: 26
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I was the ranger asking for a rez in your first session! Sorry to soak up your time lol.

This looks like it turned out really well, it would definitely be fun to watch a video or stream of this kind of thing.
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  #13  
Old Yesterday, 01:29 AM
Kalman Kalman is offline
Kobold


Join Date: Jan 2011
Posts: 174
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Quote:
Originally Posted by Cruger [You must be logged in to view images. Log in or Register.]
I was the ranger asking for a rez in your first session! Sorry to soak up your time lol.

This looks like it turned out really well, it would definitely be fun to watch a video or stream of this kind of thing.
No worries. I missed the boat because the trip between Sister Island and Spectre Island + doing the quest takes just a bit too long to catch the returning back.
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  #14  
Old Today, 02:51 AM
Kalman Kalman is offline
Kobold


Join Date: Jan 2011
Posts: 174
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Interesting read thanks for the write up!

I would think time spent perusing the Wiki shouldn't count toward the 24 hours unless you are also actively killing/traveling while doing so.

On the other side of that coin, I wonder how much time you saved with the Surefall Glade port. Maybe an hour?
All time the character is logged in counts. Regardless if you are alt tabbed or active.

It takes about 15 minutes from Mistmoore to Butcherblock docks. 0-20 Minutes for the Shuttles to go. About 15 minutes to swim to the pot room. Then you are directly in Halas and save about 15 minutes from not having to run from SFG to Halas.
So I saved 15-35 minutes depending on the shuttle timing.
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  #15  
Old Today, 03:44 AM
Kalman Kalman is offline
Kobold


Join Date: Jan 2011
Posts: 174
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Session 3: The Bone Mask Hail Mary (4 Hours, 30 Minutes)

With the timer ticking down and only 4 hours and 30 minutes remaining, the final session was a pure, high-stakes sprint for accessories. The core defense and offense were secured, but key slots like the face and rings needed significant upgrades to meet the "acceptable group gear" standard.

Crucially, I immediately ruled out long, low-drop-chance camps like the Flowing Black Silk Sash (FBSS). As a Paladin, haste is not essential for group contribution — my primary job is tanking and Flash of Light is all you need for that. This knowledge allowed me to skip a potentially fruitless camp and commit to a much more efficient, dual-pronged strategy in Kunark.

Last-Minute Logistics and Guaranteed Upgrades

The final session began with one last check back at the Unrest basement before the long run to Kunark:
  • Final Unrest Check: I found Garanel Rucksif up again, and he was kind enough to drop a second Jagged Band. This was a huge win, filling a ring slot with a quality item and removing a major weakness.

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I then embarked on the long journey to Kunark, a massive commitment of the remaining time, but one necessary for the next tier of gear.

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  • Warslik Woods Camp: Once in Kunark, I prioritized a low-risk, high-reward upgrade in Warslik Woods. I checked the Iksar Bandit Lord camp, but he wasn't up and I moved on. I spent the time clearing the large Goblin camp nearly three times to secure a pair of Iksar Scaled Gauntlets. This was an almost guaranteed drop and a massive stats upgrade for the hands, a testament to maximizing efficiency through sheer effort. As a minor bonus, I picked up a trashy Forsaken Pariah Mask while passing through. My slots were all filled for the first time with this pickup.

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The Desperate, Dual-Target Hunt

The final roughly two hours were dedicated to optimizing my time between two adjacent targets in Kunark:
  1. High-Impact Target (Face): Camping Targishin in the Field of Bones for his highly desirable Bone Mask.

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  2. Score-Buffer (Shield): Alternating the camp with runs into Kurn's Tower for a Shield of Kurn. Although I didn't strictly need a shield, its stats would boost my final point calculation.

This final, desperate alternating push between the two zones was the last challenge.
I pushed hard for Targishin's Bone Mask, but in the end, it was a failed Hail Mary. The drop did not materialize before the clock ran out. I also had no look with the Skeletal Cook. He only spawned once and just dropped a Long Sword. I only secured some regular Targ Shields during the cross-camp which upped my PP count. The hail marry failed and didn't really pay off.
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  #16  
Old Today, 04:27 AM
Kalman Kalman is offline
Kobold


Join Date: Jan 2011
Posts: 174
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The Final Tally: 24h Challenge - From Rags to Riches (60 Paladin)

The clock has officially run out. After 24 hours of played time spread across three intensely focused sessions, the challenge to take a Paladin from empty pockets to "acceptable group gear" is complete.

Campaign Summary: Efficiency Triumphant

The run was a masterclass in strategic efficiency, demonstrating the power of targeted farming over low-yield luck.
Final Gear Status: Every armor slot is filled, and the character would be geared for group content like Karnor's castle or Old Sebilis to get better equipment.

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2x Alligator Tooth Earring
Blackned Alloy Medallion
Forsaken Pariah Mask
Blackened Alloy Coif
2x Jagged Band
Symbol of Loyality to Vox
Steel Vambraces
Iksar Scaled Gloves
Hero Bracers
Bloodstained Mantle
Enemaled Black Brewastplate
Cloak of the Ice Bear
Blackened Alloy Girdle
Icy Greaves (I am waering Shin Greaves on the screennshot for the looks)
Steel Plate Boots
Blackened Alloy Bastard Sword
Light Burlap Sack

Total Stats: 128 AC, +30 HP, +28 Str, +5 Sta, +3 Dex, +5 Wis, -25 Cha, +5 Int, +16 vs Magic, +14 vs Poison, +11 vs Disease, +38 vs Cold, +6 vs Fire

For Scoring I use the following weighting and factors:

Gear:
1 AC = 10 Points (based on Sakuragi's Warrior Guide)
+1 HP = 2 Points
+1 Mana = 1 Point
Primary Stats stats (Sta) +1 = 2 Points
Secondary Stats (Str, Dex, Agi, Wis) +1 = 1 Point
Main Resists (Magic, COld, Fire) +1 = 2 Points
Secondary Resists (Poison, Disease) +1 = 1 Point

Weapon:
Damage / Delay * 250 = Base Score
Low Agro Proc (DD, DOT) = 100 Points
High Agro Proc (Debuff, Stun) = 200 Points

Final Score: 1691

This challenge was a proof of concept, but Run 1 exposed key inefficiencies, namely the brutal time sink of cross-continent travel and the focus on gear progression.

I'm excited to announce that a Second Run was executed immediately afterward with the same Paladin to prove the theory that strategy outweighs luck.
  • The Goal of Run 2: Achieve a significantly higher final score and a more robust gear profile by eliminating Run 1's logistical mistakes.
  • The Key Change: Starting in my original starting city of Felwhite and a different strategy, cutting down on travel time and enabling a faster push for high-value gear.

The result? No plan survives contact with the RNG!

Keep an eye out for the second run in this thread! I'll be posting the full breakdown for Run 2: The Optimized Paladin in the coming days, where we'll compare the two final gear sheets and see exactly how much time can be saved with the right route.

Thanks to everyone who followed this thread! The analysis of Run 2 will be starting soon.
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