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#182
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My existing data shows that the shield softcap increase is being applied. There are a few things that have not been confirmed by Haynar though to my knowledge. 1a. Does the Softcap also get inflated to match the inflated AC when doing the ((Worn AC * 4) /3) Step? If not, a player with 150 worn AC would hit a 200 AC softcap. 1b. Were the softcap values themselves increased to compensate for the inflated AC? For example, the Priest softcap may have been 200 originally, but got increased to 300 to compensate. 2. How does Spell AC get applied? If the EQEMU is correct, spell AC gets divided by 4 and applied after the Worn AC inflation. This makes it's effects fairly small. 3. Are the Defense Skill and AGI portions in P99? 4. Are the order of operations different at all in P99 vs. EQEMU? One interesting thing about Spell AC on P99 is it may be added to the UI differently. For example, Shroud of the Spirits supposedly gives 28 AC. But the UI shows that the increase in AC is less than the equivalent of 28 worn AC. So either the UI is doing something different for spells, or the wiki value of 28 AC is wrong. 363 worn AC reads as 1118 AC on my UI. Shroud of the Spirits adds 27 AC to the UI, putting the number at 1145. If I remove 28 worn AC while my UI shows 1145, my UI number is reduced to 1100. Putting on a 2 AC item increases my AC by 3 on the UI. Casting Inner Fire, which supposedly increases my AC by 3, adds 3 to the UI. It feels like spell AC is added directly to the UI, while worn AC is multiplied by something like 1.54 on the UI. I did do one 1000 hit parse, and the results were interesting. What I did was I cast Shroud of the Spirits on myself, and then removed worn AC until my UI showed 1118 AC. 1118 AC is what my UI reads when I have 363 worn AC: ================================================== ============== 346 AC Test, Nothing in Back or Secondary Slot. Has Shroud of the Spirits Buff (+28 AC?) ================================================== ============== DV, Count 19, 368 22, 36 25, 34 28, 44 32, 36 35, 29 38, 43 42, 38 45, 22 48, 30 52, 34 55, 32 58, 48 62, 33 65, 47 68, 29 72, 33 75, 31 78, 26 82, 7 Total Damage = 38381 This might indicate Spell AC might be more effective than regular AC on P99. My 363 AC test without a shield in the secondary slot had a little over 39,000 damage. A reduction of ~700 damage when adding 28 spell AC seems like it may be a bit much if it was simply softcapped. 346 + 28 = 374, which is only 11 more softcapped AC from the 363 AC test. This obviously isn't conclusive yet. I'll need to run more tests. But it is interesting.
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Last edited by DeathsSilkyMist; 10-20-2025 at 02:34 AM..
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#183
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#184
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I can run through that possibility real fast: Quote:
For reference, the original steps for the AC calculation are in my previous post: https://www.project1999.com/forums/s...&postcount=182
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Last edited by DeathsSilkyMist; 10-20-2025 at 03:08 AM..
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#185
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I'd be more curious to see if spell AC moves the softcap or if it is considered as worn ac. Good work guys by the way, very interesting. | |||
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#186
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#187
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In the GoD era I swear cloth had lower cap, but decent returns over cap meant raid geared necromancers actually were silly good tanks. It depends on where the code has been copypasted and how it has been tweaked. | |||
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#188
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#189
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I think itemtype has to equal 8 to count for shield ac.
Whitestone Shield: type 8 https://lucy.allakhazam.com/itemraw.html?id=31316 GBS: type 10 https://lucy.allakhazam.com/itemraw.html?id=10404 Iksar Hide Manual: type 11 https://lucy.allakhazam.com/itemraw.html?id=5763 EoN: type 8 https://lucy.allakhazam.com/itemraw.html?id=2498 Orb of the Infinite Void: type 8 https://lucy.allakhazam.com/itemraw.html?id=25098 Of course these are live values. The history section does show a few changes made and when. I'd assume we are using values pre luclin.
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#190
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I checked a couple of items with AC and it seems like everything that is secondary only will be type 8 while items that are also primary and/or ranged, or a weapon will not be. | |||
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