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#11
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They were lesser known back then and the math/strats weren't out so it could explain lower popularity. | |||
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#12
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#13
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The stave is a bit underrated though since 350 range instead of 200. You can get another click started before the first one lands and type “/pet kill” for when it’s charging you. However, I never leveled with mine because: 1. Blue cons need more blasting than 25dps + your pet in the late 50’s. (It’s an opener at best.) 2. After 54 with Sigil, the ability to kill a pet and finish with a 2sec nuke is ideal | ||||
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#14
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Another dumb thread of mine. Against Shady Swashbuckler a lvl 45. Stun is the huge thing for air vs the other classic pets. It’s a 35% mitigation offset (16dps taken vs 25 earth or water). If it lands of course. A good reason to consider casting Sini for a tough blue, if it can be stunned. In a case of just the pet doing to killing, the air needed less heals to put down Shady than the others. The epic is just a class of its own. | |||
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Last edited by Snaggles; 10-20-2025 at 12:37 PM..
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#15
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And yeah, thurg and PoF robes had better stats and we weren't in VP yet. When VRoT dropped I was prepared to DKP dump on it and it was defaulted to me since no one else wanted it... so it wasn't sought after. | |||
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#16
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I have a hard time to get any non-lure clickies to stick with my wiz in most raids, even on malo'd targets. Trash often dies before cast time is over too. It's a marginal increase but I wouldn't be too surprised if melee was better in these settings, assuming you ain't got nothing better to do like making rods or whatnot.
As for solo, seems to me like body tanking is the only way to take on tougher mobs that an Epic pet can't solo. If you max out HP and AC (although not sure how useful AC is on caster) and slap on a damage shield then you should effectively be able to add 3k worth of HP to your pet for the duration of the engagement. Add Willsapper to the mix and you'll boost your ability further once you proc and from there why not swap onto the best melee weapon you can get like Staff of the Silent Star. Still guessing it won't matters, either the pet dies regardless or it doesn't | ||
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#17
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The extent of my non-lure nuking is some HoT minis with my Druid. If a wizard, gambling on a non-lure sometimes pays off but I’ll take the safe bet of a lure for anything semi-resistant.
Without a HP recovery system outside serpent blood potions and worts, stepping into melee range with a mage is iffy without a higher aggro PC melee there too. Pretty much have to time melee swings and try to joust before you collect one in return. I’d rather carry a Midnight Mallet for those needed clicks than pray on a sapper. The issue with the staff of the silent star is gambling RNG when you can click and rely on consistent pain-free dps for blue con targets. IF you have 255 dex you have roughly an 2ppm proc average, or half that with a normal amount of dex. To match a Burnt Wood Stave the Silent Star would need to proc once every 15 seconds to beat it, that’s 4ppm. To beat the velks boots you need to proc just over 5 times a minute. Without any of these toys a mage can med 210 mana in a minute without any FT, C2, or PoTG which is about on par with a single Shock of Steel. I’d probably rather med and nuke or click over swinging and hope to beat the odds. I guess a mage could benefit from the staff for meleeing raid targets they normally wouldn’t land spells on. Assuming they won’t eat AE’s and need heals. I suppose a mage with staff plus a water pet on vindi would be optimal…but it’s pretty mediocre over any serious melee. Give or take 45dps for a max water pet and ideally about 1k from the silent staff (800dd 200 white damage) for 16dps. | ||
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#18
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no
just no | ||
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#19
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if you aint quadding on your mage, you are a shit tier mage and a waste of space.
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#20
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