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#41
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If the squelch point for a level 5 skeleton is 55, it would still be 55 at level 6. If the squelch point mirrors the Haynar formula, then I don't know how we can distingush the two.
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#42
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![]() Step8 (server) = if PlayerLevel < 50 and Step7 > (25 + (6*PlayerLevel)): = (25 + (6*PlayerLevel))
The above text illustrating how the 25+(6*level) worn ac cap for < 50 players comes from a 2014 live dev post on AC calculation https://forums.daybreakgames.com/eq/.../#post-3078126 . This code is out of era for p99 as there was an earlier big revamp to melee between SoL and PoP - the 'monk "ramp tank" nerf'. A post by Treats on this forum quotes an apparent live dev post explaining pre SoL revamp AC and Post SoL revamp ac. It was posted to explain to monks why their tanking changed. This post contains information about how p99 'should' be: https://www.project1999.com/forums/s...ad.php?t=48312 This post is an incredible resource as it includes lots of live evidence for how level 51 and 60 melees should be tanking pre SoL nerf. Heck I'll post the quote in spoiler. | ||
Last edited by Jimjam; 10-08-2025 at 05:25 PM..
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#43
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#44
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#45
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Last edited by DeathsSilkyMist; 10-08-2025 at 05:25 PM..
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#46
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This is because there's already so few max hits, only 1.75%. I don't think it'll ever go below 1-2%. There's just no room for improvement left. | |||
#47
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#49
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![]() Posting the level 5 data, both the old data and the new data so it is easy to see. I haven't gotten to the level 6 data yet. It does take a while to collect the data. I am still using 400 hit sample sizes so the damage values are not off from my original data provided.
=========== 23 AC Test =========== DV, Count 01, 61 02, 32 03, 30 04, 12 05, 35 06, 35 07, 24 08, 9 09, 38 10, 30 11, 16 12, 78 Total Damage = 2642 =========== 40 AC Test =========== DV, Count 01, 124 02, 31 03, 26 04, 22 05, 23 06, 21 07, 30 08, 13 09, 36 10, 40 11, 18 12, 16 Total Damage = 2021 =========== 45 AC Test =========== DV, Count 01, 152 02, 29 03, 22 04, 16 05, 26 06, 24 07, 26 08, 7 09, 35 10, 47 11, 11 12, 5 Total Damage = 1818 =========== 50 AC Test =========== DV, Count 1, 154 2, 27 3, 29 4, 15 5, 25 6, 24 7, 30 8, 13 9, 40 10, 33 11, 6 12, 4 Total Damage = 1742 =========== 55 AC Test =========== DV, Count 1, 167 2, 19 3, 25 4, 17 5, 27 6, 23 7, 28 8, 11 9, 34 10, 25 11, 18 12, 6 Total Damage = 1731 =========== 61 AC Test =========== DV, Count 01, 165 02, 28 03, 27 04, 7 05, 26 06, 23 07, 33 08, 11 09, 31 10, 30 11, 13 12, 6 Total Damage = 1711 =========== 178 AC Test =========== DV, Count 1, 160 2, 28 3, 27 4, 4 5, 32 6, 30 7, 31 8, 12 9, 24 10, 33 11, 12 12, 7 Total Damage = 1728 So far this is what I was expecting. You can see the rate at which the damage is decreasing is fairly consistent between 23 and 45 AC. 600 Damage / 17 AC = 35 Damage per AC 200 Damage / 5 AC = 40 Damage Per AC Once we are past 45 AC, we only see one more drop of about ~80 HP, which would translate to 47 AC being my bard's final worn AC value. What is happening is the AC soft cap kicks in at 45 AC. Haynar said there is a softcap even at low levels. Quote:
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I may do a test with a shield to see if I can raise my softcap up to basically the hard cap of 55, but I will need to do that later. I will also do the level 6 tests later.
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Last edited by DeathsSilkyMist; 10-08-2025 at 09:59 PM..
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#50
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