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  #21  
Old 09-07-2025, 07:40 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.

I mean no wonder gms/guides get chewed up and spat out on the regular.

Given 15 minutes of a Sunday arvo I have a (Non A.I) Idea for P1999 money making not directly related to the I.P of Daybreak...

They could release a class for young people and use this as training for preschool teachers.

Toddler conflict resolution 101 brought to you by the parents/grandparents of the children you will guide through early learning.

Prove me wrong children
now imagine giving even dumber people a speeding ticket
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  #22  
Old Yesterday, 09:00 AM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
I cant believe so much time and energy is spent on deciding and defining the rules by which neckbeards get to engage raid mobs.
if there were zero rules you would have absolute chaos...think vp no CSR across all targets
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  #23  
Old Yesterday, 09:16 AM
Jimjam Jimjam is offline
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IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.
Last edited by Jimjam; Yesterday at 09:22 AM..
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  #24  
Old Yesterday, 09:51 AM
Teddie1056 Teddie1056 is offline
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I think a 1 engage rule would good.

If your guild wipes, you shouldn't get a 2nd engage.

Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.
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  #25  
Old Yesterday, 10:08 AM
cd288 cd288 is online now
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Biggest cry baby about raiding on the server lol
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  #26  
Old Yesterday, 10:57 AM
Teddie1056 Teddie1056 is offline
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You announcing your entrance?
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  #27  
Old Today, 10:08 AM
WarpathEQ WarpathEQ is offline
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I was curious how the lockout meta is going on Blue, sounds like a few folks that aren't a fan but curious what the overall sentiment seems like?

I thought it was pretty good when we ran it on a quake on green. With that said it seems like a ruleset that would be good for quakes but bad for naturals. I mostly just enjoyed that it promoted guilds spacing out and racing to gather as many uncontested targets are possible versus all crowding and training the shit out of each other on the same NToV target. Seems like it was a ruleset that promoted much more good vibes for the server population as a whole with largely the same outcomes in terms of who killed what on quake.

I would agree with the wipe ends the lockout concept, the idea is to allow you to execute an engage without being interfered with, not to turn competitive targets into 1 hour guild trainings.

Don't recall if the ruleset was for just quakes or included naturals on blue but would advocate for lockouts to be quake only.

There's always going to be a small portion of the population who lives for the griefing, standing at a line for 16 hours for 16 seconds of glory, and lawyerquesting so it seems letting those folks get off on naturals while quakes have a more appealing ruleset for the masses.
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  #28  
Old Today, 01:02 PM
kjs86z2 kjs86z2 is offline
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still waiting for a quake where all raid zones are pvp enabled no CSR
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  #29  
Old Today, 01:09 PM
Ekco Ekco is online now
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
IDK, i just fight gnolls, bandage up and while healing I catch fish and make fillets.
[You must be logged in to view images. Log in or Register.]

peak gameplay, everything after that is just disappointing
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  #30  
Old Today, 04:13 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Teddie1056 [You must be logged in to view images. Log in or Register.]
I think a 1 engage rule would good.

If your guild wipes, you shouldn't get a 2nd engage.

Also, max 70 people from a guild in a zone. Punish riot for the cowardly act of merging with Kittens.
Your sig has a typo. Remove “cap making”.
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