Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Reply
 
Thread Tools Display Modes
  #1  
Old 08-28-2025, 05:42 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,212
Default

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Makes sense thematically but I find it hard to draw the line at exactly what they shouldn't have gotten.
Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).

Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.
Reply With Quote
  #2  
Old 08-28-2025, 07:25 PM
Goregasmic Goregasmic is online now
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 672
Default

I mained a wiz on live back then some I'm sympathetic to the argument but there probably was a DPS reason why they limited it. They certainly could use the utility. Scrap harvest if anything. They'd kill it quad kiting though but that loses its appeal at 60. That would also make them a lot more welcome in group. For ench they could boost wandering mind or scrap TOT and make mana sieve leech a small %.

Thematically it is probably easier to mind control an ooze but since it is a CHARM then I guess animals/undeads and low sentience creatures could be immune, yeah.

Anyway, classic gonna classic so none of that is happening.
Last edited by Goregasmic; 08-28-2025 at 07:30 PM..
Reply With Quote
  #3  
Old 08-28-2025, 09:05 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,471
Cool

Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).

Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.
And add animated pet upgrade to their spell book, making the final version less defensive and more offensive.

https://wiki.project1999.com/A_blade_storm
__________________
Active MRE | MIA Mains
Active UNO | EVG | ETC | FME | SOB | LEG Alts
Retired NUI | MEV | INI Mains
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:41 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.