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  #21  
Old 08-28-2025, 03:49 PM
Goregasmic Goregasmic is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Absolutely no reason enchanters needed C on top of their already ridiculous toolset. Wizards should have gotten it.
Makes sense thematically but I find it hard to draw the line at exactly what they shouldn't have gotten. A couple of their 50+ spells are real mana hogs and when it comes to raiding they're basically c2/vog/sieve bots. Outside charm their DPS is terrible.
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  #22  
Old 08-28-2025, 05:42 PM
Vexenu Vexenu is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Makes sense thematically but I find it hard to draw the line at exactly what they shouldn't have gotten.
Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).

Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.
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  #23  
Old 08-28-2025, 07:25 PM
Goregasmic Goregasmic is offline
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I mained a wiz on live back then some I'm sympathetic to the argument but there probably was a DPS reason why they limited it. They certainly could use the utility. Scrap harvest if anything. They'd kill it quad kiting though but that loses its appeal at 60. That would also make them a lot more welcome in group. For ench they could boost wandering mind or scrap TOT and make mana sieve leech a small %.

Thematically it is probably easier to mind control an ooze but since it is a CHARM then I guess animals/undeads and low sentience creatures could be immune, yeah.

Anyway, classic gonna classic so none of that is happening.
Last edited by Goregasmic; 08-28-2025 at 07:30 PM..
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  #24  
Old 08-28-2025, 09:02 PM
Ennewi Ennewi is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Absolutely no reason enchanters needed C on top of their already ridiculous toolset. Wizards should have gotten it.
Enchanters didn't receive it initially either. Until mid-late beta, only bards had the standard "clarity" version of mana regen.
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  #25  
Old 08-28-2025, 09:05 PM
Ennewi Ennewi is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Remove Clarity line and give to Wizards. Restrict Enchanter charming to Humanoid/intelligent mobs (i.e. all playable races, Orcs, Drolvargs, Sarnaks, Goblins, Giants, Geonids, but no animals, undead, or other mindless creatures like Oozes or golems - they can still be mezzed but not charmed).

Do this and Enchanters are still easily the #1 solo class, although the size of the gulf has been reduced, and you've increased the relative strength of Wizards, Necros and Druids.
And add animated pet upgrade to their spell book, making the final version less defensive and more offensive.

https://wiki.project1999.com/A_blade_storm
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  #26  
Old 08-28-2025, 09:09 PM
branamil branamil is offline
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Barely anyone used charm for item farming or group XP in classic. Almost everyone's gear sucked and the math behind it wasn't widespread. People just wanted a predictable trickle of XP. Rezzes were rare so everyone was really conservative as they didnt' want to lose 10 hours of grinding XP to a charm break.
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  #27  
Old 08-29-2025, 09:28 AM
Tann Tann is offline
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I'd gladly trade C for some sort of health recovery, something like a harvest but for hp, or saccing a summoned animation but instead of getting mana back you get health. If the AI was wicket smaht enough, maybe cleric/shm mobs would heal the owner if put on /guard.
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  #28  
Old 08-29-2025, 11:25 AM
Vexenu Vexenu is offline
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
I'd gladly trade C for some sort of health recovery, something like a harvest but for hp, or saccing a summoned animation but instead of getting mana back you get health. If the AI was wicket smaht enough, maybe cleric/shm mobs would heal the owner if put on /guard.
Just give them complete heal while you're at it. That will round out their OP kit nicely.

It really is absurd how overpowered Enchanters are on P1999. Consider this wild fact: you could literally remove the charm line of spells from Enchanters entirely and they would STILL be the best overall solo class, just by virtue of their CC, animation and slow.

The class is so absurdly OP that you could remove their strongest spell and they would STILL be the best solo class. It's actually pretty hilarious.
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  #29  
Old 08-29-2025, 01:13 PM
kjs86z2 kjs86z2 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Just give them complete heal while you're at it. That will round out their OP kit nicely.

It really is absurd how overpowered Enchanters are on P1999. Consider this wild fact: you could literally remove the charm line of spells from Enchanters entirely and they would STILL be the best overall solo class, just by virtue of their CC, animation and slow.

The class is so absurdly OP that you could remove their strongest spell and they would STILL be the best solo class. It's actually pretty hilarious.
nah

torpor shaman > enchanter without charm
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  #30  
Old 08-29-2025, 01:43 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
nah

torpor shaman > enchanter without charm
Correct. Enchanter and Torpor Shaman are the two best solo classes on P99. Enchanter is usually better when they can charm. Otherewise Torpor Shaman is better.
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