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#1
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Item Loot – Why not have it in for the first 7months or however long it was in for during Classic if you’re going to go for a classic feel leave it in for a short period. I remember being level 40 cleric with nothing but leather and tidbits of bronze on. It defiantly made for interesting gameplay dynamics when your main tanks wear garbage. Also note people didn’t bind rush like crazy until they removed the one item loot.
Coin – Leave it in. XP Deaths - Leave it in, even when XP deaths were removed it just caused people to find clever ways to exp other players. Which in turn I think caused people to whine more when they took an exp death because they were rooted or jumped on while in the middle of an encounter. I'm surprised there are so many sissies in this thread. | ||
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#2
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This Poster is right on!!! LIke it | |||
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#3
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I really believe people are over-exaggerating how negatively item loot will affect the server. It added quite a bit of fun to PVP when you could spend time working towards the goal of having a set of nodrop quest / obscure gear. Aside from the fact that you could bag your important pieces when you knew you would die, you could also pull off any +HP items to kill yourself as well. You just had to learn the system and adapt to it, as is the case with any set of rules. | |||
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#4
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__________________
Vinx : Vexx
<Vesica Dei> | |||
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#5
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It was funny back then that no one ever had a fully geared NToV toon deleveled. That recommended shit didn't come until later on. Imagine that 2hs from Vulak on someone at 20 or 30, even 40? Jesus.
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#6
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Your stats got dropped when you deleveled too. | |||
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#7
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they didn't fix the "exploit"
They just stopped repeating the ideas that weren't very good. In other words, they had the intelligence to learn what works and what doesn't The more you know.... | ||
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#8
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As far as stats from items, they remained the same as long as they didnt have rec/req levels, though having capped skills reduced defense and attack and such. | |||
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#9
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