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#1
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With all respect, no shit stats do things. The problem is they're nebulous numbers on a spread sheet that slightly modify one or two mechanics without interesting breakpoints, creativity, or otherwise soul involved. Much less an explanation to the players, which in retrospect I think was on purpose to not expose how fraught with meaninglessness these stats were. WIS/INT makes your mana go up. DEX makes you proc fractions of a percent more. AGI is green.
Heroic stats did solve this problem to some extent, giving some tangible feeling of progress with more numbers. In this version of EQ, it's more like watching a spreadsheet fill out. | ||
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#2
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That's fair. Though certain stats do also improve trade skills and tanks don't MA naked, stats aren't what the could be. Even negative cha doesn't benefit necromancers as once believed. Druids could have had a material/earth spell line, doing partial white damage and improved by strength. A magician's stats should have improved their summoned pets, giving more reason to bolster str, sta, etc. Even instrument mods could have improved the range/radius of songs. List goes on.
Ancient game though, still with more potential than most that came after. | ||
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Last edited by Ennewi; 08-13-2025 at 02:32 PM..
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