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  #61  
Old 08-07-2025, 07:18 AM
PatChapp PatChapp is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
fixed that for ya...don't think theres many camps that support 4x enchanters lol
You need a good puller,or to crawl it but there's enough mobs at the docks /slabs/the town in the hole to support a group of charm pets. If your aggressive enough youll never run out of stuff to clear.
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  #62  
Old 08-07-2025, 07:50 AM
kjs86z2 kjs86z2 is offline
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still think id rather just have war / enc / cleric and chill the fuck out

get a backstabber and go ham, cleric can do the pulling in that trio...if its ugly just DA to the camp and let the enc clean it up

either way war still better than knights
Last edited by kjs86z2; 08-07-2025 at 07:53 AM..
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  #63  
Old 08-07-2025, 08:24 AM
Snaggles Snaggles is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
still think id rather just have war / enc / cleric and chill the fuck out

get a backstabber and go ham, cleric can do the pulling in that trio...if its ugly just DA to the camp and let the enc clean it up

either way war still better than knights
On what basis? A charmed pet can tank and dps easily. The third melee is there for support and to pull if the ench doesn’t want to.

If the ench doesn’t want to pull, a ranger is great outdoors and snare the pet. Sk or monk indoors. They can split tank.

If the ench wants to pull, a pally can rip pulls into camp, help root, spot LoH the ench. Split tank.

I see a warrior offering very little in a low-man charm pet situation. They lack flexibility for their pure melee combat table, but have no tricks like a monk. If you are exclusively fighting summon mobs they would be a solid pick to keep the ench from getting summoned on a charm break…but you could also just get a second pet class.
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  #64  
Old 08-07-2025, 09:01 AM
Snaggles Snaggles is offline
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Back on topic though, there is nothing wrong with warriors. People think EQ was poorly balanced but most classes are sabotaged by design. We were all paying subs and they were throttling progression…if the best tank had the most aggro people would have breezed through Kunark and Velious even faster.

If you have a Frostbringer+something as a 50’ish warrior who groups, you are doing the best you can outside raid drops. If you struggle with aggro that’s to be expected. Bide your time and keep grinding to 60. Hopefully DPS are learning patience with you because taking dirt naps from raid mobs is only a meme until it stops being funny.
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  #65  
Old 08-07-2025, 09:18 AM
jolanar jolanar is offline
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Like I tell people that I group with in classic wow hardcore as my warrior. If you pull threat, congrats your now the tank.
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  #66  
Old 08-07-2025, 09:26 AM
PatChapp PatChapp is offline
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It really doesn't matter in an xp group if a melee pulls agro anyway, even trash geared these days is probably like a full black panther monk, rogue with epic + thurg gear or something. They can take some swings make the regen put in some work.
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  #67  
Old 08-07-2025, 09:38 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I think it was snaggles that said they're the kings of cheese. High haste on gear, slow on weapons, run speed, snare/root, ranged attack, heals, DS, harmony for splitting, tracking. Higher dps than knights. Not as good for tanking but their kit is quite interesting. Rogues shouldn't have similar mitigation for sure but they basically backstab and CR and that's about it.

Good point. Rangers are a blast to level they have just about every tool that EQ has to offer besides charm / rez / feign death.

I watched a ranger track and pull drovlarg captain, skeletal captain and skeletal warlord (at the same time) to KC entrance using harmony to weave them away from adds. He kept the extras rooted, and meleed them down one at a time with his Earthcaller primary.

There were salty members in my group, but I was just impressed with ranger capability.
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  #68  
Old 08-07-2025, 09:41 AM
zelld52 zelld52 is offline
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
It really doesn't matter in an xp group if a melee pulls agro anyway, even trash geared these days is probably like a full black panther monk, rogue with epic + thurg gear or something. They can take some swings make the regen put in some work.
Unless its a Ranger [You must be logged in to view images. Log in or Register.] I think your statement is 100% accurate below level 50. But around 50-55 it changes a bit.

Grouped with a ranger using call of fire, and they kept pulling aggro. Had to switch to my Frostbringer, which was lower DPS than my Reaver - but the Ranger was getting spanked by the same mobs that weren't putting that big of a dent in me. It also put strain on the cleric, who was used to just CHing me at 30%, and now had to also toss spot heals on the ranger.

We still did fine, but the cleric was low on mana every time the ranger pulled aggro
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  #69  
Old 08-07-2025, 09:58 AM
Snaggles Snaggles is offline
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It’s always the dps issue if it’s a conscious choice. If severely out geared, the warrior may need some root help. Even then, the level of dps at this point is off the charts...geos are dying quick and people aren’t getting hurt much. We have alts with Reavers…that was not common place on Live.

I’ve seen rangers flame licking and using call of fire without jolting off the aggro. It’s just stupid. We are highly tolerant of stupid in p99. The result of a small player base I guess.
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  #70  
Old 08-07-2025, 10:06 AM
Jimjam Jimjam is offline
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Every group needs a player willing to make bad decisions as it injects a level of chaos, making resulting game play far more dynamic, interesting, engaging and entertaining. Rangers are perfect for this.
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