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#462
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Adjusting out the fog I got a bit carried away with the roleplaying and it's not adding the immersion I desire, it's just retarded. I am basically removing the fog and extending shit to like max new age distance. Running around in Kithicor can't see 2 inches infront of you, I don't know what I was thinking. PvP box not a roleplay box, unfortunately.
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#463
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No time for Fear got too side tracked with other shit, I'll be around for buffs/ports if anyone wants to give the future of EMU a shot, when no one else will. No more wipes, no more major development, everything fixed and reverted to Classic.
My apologies to people that unknowingly beta tested my unfinished product but it is finished now, I may make a statue of you in Oasis at some point, Knuckle, Birdop, Caldwillis, Early Adopters. | ||
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Last edited by Zahovoon; 08-04-2025 at 02:15 PM..
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#464
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Immersion pic. Had to dip my toe in. Nothing saw through double invis not sure what classic really is I usually just waited for the bards, or went in alone yolo Rambo trying to trigger a shiverbacks summon on the bard, but they wisened up after I wiped them the first time lul. I think they dropped the train on me, but worse is they had a bunch of bow fags out hunting me with the whole zone pulled. That one time I ran up to the SE corner alone I was drunk as fuck could barely see, was like how did I end up in the SE corner with 20 tempest alone, no mobs nothing. One of those days. | ||
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#465
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Zone crashed I fed the crash log into Grok it basically says the Toad feared my warrior and because I removed the map file it didn't have a way to calculate the locations or some shit, either way peasant brain fix to the Temple was not the play I put the map file back in lol. Seems reasonable you definitely don't need a bard, GARAGE BOX APPROVED.
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#466
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The Hole doesn't look bad, TAKP DB has all the NPCS overlapping the Hole already so I could just remove all the old ones, throw all the new ones in... And all the Spawn2 data I can just select delete and transfer the other shit over.
Spawn group IDS, which is like their name, and then spawn group entries is like all the mobs in that spawngroup has to be done by hand, and I have to remove the ones in the destination first and make sure they are out of era/not fucking things up. Then loot tables, and with all the loot tables comes different loot drop ID's. So lets say the Table is for a mob with spells on it, some items, and then an epic piece or some shit. So you'll have the Loot ID for the wearable loot, then a separate Loot ID for like Kunark Spells, then a third LootID for like this Epic piece as a separate thing. So each Loot ID, Loot ID Entries need to be put in, on top of the Loot Tables, with the Loot ID's. I did that for every reverted zone by hand. Like that Truck driver from New York who made a model of Manhatten over years and it's like 100% accurate every building. Don't look up guy manhatten model though you might look gay. | ||
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#470
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Only thing is the easyness of the planar trash mobs, the agro range is low, the MR is low, but I've come to the same conclusion over and over unless there's a decent population that's a waste of time. I could increase Agroradius, and MR, and make charm break, and crit paci but it would be creating the same problems Red99 has which is not enough people to do shit. Other than that it's a perfect R99 replica. My baby. I don't think there will be anymore changes and probably leave it like this and slowly work on improvements from here on out. I can still think of lots of shit but nothing crucial. I can pace myself now. I think it's finally finished.
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