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Old 07-25-2025, 01:24 AM
Nickelback8469 Nickelback8469 is offline
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Join Date: Oct 2024
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Part of the beauty of EQ is there is no 1 class that does everything. Its meant to be a world that requires collaboration to achieve bigger outcomes. Mages like every class have their neiches that they can do where others can't...

4x DAs - Can move entire raids through highly contested/difficult zones in a matter of minutes when clearing would take hours
CoTH - Remember when we did the no coth quake? How much more difficulty there is when you don't have a mage as a resource to short cut content and get to outcomes faster
Mod Rods - Can be the difference between winning and losing big time contested mobs (unless you're in the zerg guild that has 2x the required people for the kill).
Epic Pet - Strongest summoned pet in the game by far, capable of doing virtually all 1-50 content on its own with little to no interaction from the player.
I agree that mages still have their niches in the raiding scene but the majority of players aren't raiders. 4 DAs is hardly relevant to XP groups, CoTH is nice to have but only necessary in a very small number of camps and does nothing for mage's solo ability, Mod Rods are underrated in XP groups, and Mage Epic is hilariously unobtainable for 99% of players.

Most characters are more casual, mostly playing solo or in XP groups. The nerfs, whether intentional or not, have hurt these players the most. Of course raids still need mages for some of their unique abilities you mentioned, but the application of those listed to casual play is extremely limited at best.
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