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  #11  
Old 07-22-2025, 06:45 PM
Drueric Drueric is offline
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Yet mobs still stun you with the same or higher frequency than ever.
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  #12  
Old 07-22-2025, 06:50 PM
Drueric Drueric is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Yeah channeling is broken and way OP on P99 compared to what it was on live, well documented on the forums.

OP for who? The player? Or do you mean caster mobs who always regain concentration.
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  #13  
Old 07-22-2025, 10:38 PM
azxten azxten is offline
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Quote:
Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
OP for who? The player? Or do you mean caster mobs who always regain concentration.
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.

This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.

I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
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  #14  
Old 07-23-2025, 04:14 PM
Ciderpress Ciderpress is offline
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Not really related but I always wondered: Is the DD component of some spells weighed more heavily when determing if it breaks a root than melee hits?

On my shaman, if a mob is rooted and I cast a dot on it, the DD component will break the root like 70% of the time. But if a hasted rogue or monk goes up and starts wailing on that same rooted mob, they can fight it until it's dead without root breaking.

Seems like spell DD is coded to break root much more often, but is that classic? I have no clue, just food for thought.
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  #15  
Old 07-23-2025, 04:24 PM
Zuranthium Zuranthium is offline
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Melee hits aren't supposed to have any chance of breaking root, just damage spells.
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  #16  
Old 07-23-2025, 05:04 PM
loramin loramin is online now
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Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Both. This is the odd state of P99. Players are OP and the staff, instead of fixing the major issues that are well documented and explain why players are OP, they make odd tweaks to the NPCs to make them more powerful.

This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy.

I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator.
I agree with larger swaths of what you've written, but I think claiming "Daybreak broke P99" is a bit hyperbolic.

By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
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  #17  
Old 07-23-2025, 08:41 PM
Ciderpress Ciderpress is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Melee hits aren't supposed to have any chance of breaking root, just damage spells.
See that's interesting because logically it seems like they should. Melee hits are often way higher damage values than my stupid lvl 9 dot hitting for 10 damage and breaking root. Although that mechanic kinda makes dots with no DD component more desirable, like druid dots. I guess they balance eachother.

The whole root mobs to cheese agro thing I don't remember from classic at all, was that based on hard evidence? Tons of people played warriors and were very proud of their taunt and weapon aggro abilities, even though somebody can just toss a root on the mob? Is that one of those things most people just didn't know about but is confirmed classic? Seems kinda lame.
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  #18  
Old 07-23-2025, 08:43 PM
Ciderpress Ciderpress is offline
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If somebody has way more threat into a mob than somebody else, and they're both within melee range but one person is just slightly closer, and the mob attacks the low threat guy just because it's rooted that doesn't make any sense logically; the mob should still be more pissed at the guy with more threat who it can still reach to hit.
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  #19  
Old 07-23-2025, 09:03 PM
Zuranthium Zuranthium is offline
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It's classic, most people just didn't realize it. A few reasons why it wasn't obvious very quickly:

1.) With the available camera angles back then, people were naturally fighting at max melee range instead of pressing up close against a MOB
2.) Groups were regularly fighting yellow/red cons as their normal leveling routine; root becomes harder to consistently land/stick
3.) Spells inherently got resisted more or faded quicker back then, and Druid/Ranger root for awhile had a higher chance of breaking right away, because the damage component of the spell hit after the root portion (which is also part of the reason why Wooly Spider Silk Net wasn't getting abused back then, in addition to people simply not knowing about item recharging...which was never a game function the devs wanted for these items)
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  #20  
Old 07-23-2025, 11:21 PM
Swish Swish is offline
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Whatever happened to diminishing returns? That 3rd/4th root wouldn't last long at all...
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