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#11
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![]() Yet mobs still stun you with the same or higher frequency than ever.
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#12
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![]() Quote:
OP for who? The player? Or do you mean caster mobs who always regain concentration. | |||
#13
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![]() Quote:
This is how P99 settled on the bizarre bastardized non classic mechanics it has now. Players interrupting casters too easy? Don't fix the bugs that make players OP and would then make this balanced, instead make it so NPCs can't be interrupted so easy. I think it's pretty obvious at this point that Daybreak broke P99. Whatever it is in the "agreement" I'm sure they're also not allowed to talk about it. P99 is probably kept alive by Daybreak to avoid someone else who is outside their legal jurisdiction from creating a better emulator. | |||
#14
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![]() Not really related but I always wondered: Is the DD component of some spells weighed more heavily when determing if it breaks a root than melee hits?
On my shaman, if a mob is rooted and I cast a dot on it, the DD component will break the root like 70% of the time. But if a hasted rogue or monk goes up and starts wailing on that same rooted mob, they can fight it until it's dead without root breaking. Seems like spell DD is coded to break root much more often, but is that classic? I have no clue, just food for thought. | ||
#15
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![]() Melee hits aren't supposed to have any chance of breaking root, just damage spells.
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#16
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![]() Quote:
By all accounts, P99 is at least 90% like classic EQ. Even if the Daybreak agreement somehow said "P99 can't get more classic" (which I rather doubt) ... being stuck at 90% certainly doesn't equate to "broken".
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#17
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![]() Quote:
The whole root mobs to cheese agro thing I don't remember from classic at all, was that based on hard evidence? Tons of people played warriors and were very proud of their taunt and weapon aggro abilities, even though somebody can just toss a root on the mob? Is that one of those things most people just didn't know about but is confirmed classic? Seems kinda lame. | |||
#18
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![]() If somebody has way more threat into a mob than somebody else, and they're both within melee range but one person is just slightly closer, and the mob attacks the low threat guy just because it's rooted that doesn't make any sense logically; the mob should still be more pissed at the guy with more threat who it can still reach to hit.
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#19
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![]() It's classic, most people just didn't realize it. A few reasons why it wasn't obvious very quickly:
1.) With the available camera angles back then, people were naturally fighting at max melee range instead of pressing up close against a MOB 2.) Groups were regularly fighting yellow/red cons as their normal leveling routine; root becomes harder to consistently land/stick 3.) Spells inherently got resisted more or faded quicker back then, and Druid/Ranger root for awhile had a higher chance of breaking right away, because the damage component of the spell hit after the root portion (which is also part of the reason why Wooly Spider Silk Net wasn't getting abused back then, in addition to people simply not knowing about item recharging...which was never a game function the devs wanted for these items)
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#20
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![]() Whatever happened to diminishing returns? That 3rd/4th root wouldn't last long at all...
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