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#1
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![]() Froglok Hunter and Froglok Forager were way passed the wall in TT, they are part of the cycles like live/modern p99. Just really unnecessary and not how garage box was.
I took a random green frog roamer near EJ to the right like normal and turned him into a 100% chance of spawning Forager, that roams around the area like he was. Did that same thing with the Hunter, they are from EJ ZL off to the right a bit near the water maybe or closer to EJ/TT. I'm going to go to SK and revert Quillmane to "The Golden Calf" trigger mob near the Aviak Ramp, with a 60 sec spawner, and a trigger function to spawn Quill at one of the 4 spots. It's still challenging and technically Garage Box Classic. I'll get a pic here soon. 55-60 was a little grindy for my tastes but if you have an Ench like I did they just lawnmow it down. Permanent Charm duration, easymode. | ||
#2
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![]() Can't edit the previous post, the Hunter Forager was done differently, I reverted everything. Then just added 2 spawns, a Hunter and a Forager, 10 mins. Between EJ/TT and Swamp/TT that roam around that area.
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#3
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NVM couldn't help myself. Currently with "Low pop initiative" Pacify doesn't crit resist, and Charm is full duration no breaks. PVE is doable(easy), and PVP potential is alive. It's basically how people camp shit legit, just with more deaths and frustration. | ||
#4
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![]() - Sneak Pulling enabled (makes Trakanon pulling not take forever, it's handy for FD pulling anywhere really, I liked it personally.
- Classic Mechanic Triple attack for Monks/Warriors enabled based on succesful double attacks. - Reduced the mobs in the Spawngroups for CT nameds making them more common, want it to be commonish starting armor(Rubicite). - Removed Box IP limits altogether, need to add a Cleric/Wiz to my army until people start playing here. - New age AGI avoidance model disabled | ||
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