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Old 07-10-2025, 10:58 PM
Zuranthium Zuranthium is offline
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Originally Posted by Yumyums Inmahtumtums [You must be logged in to view images. Log in or Register.]
You can get a little more mileage out of the duo by root-jousting on the Paladin and letting the Mage pet soak the damage/regen.
You can also pull a MOB directly into the pet, and root it there. The pet will now be tanking because it has proximity aggro, letting the Paladin attack the whole time while the Fire pet does big DPS with its damage shield. Or if you don't want to have to keep casting Fire pets over and over, then you can use a Water pet to tank and get the benefit of its fast regen.
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Old 07-11-2025, 05:11 AM
Drueric Drueric is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
You can also pull a MOB directly into the pet, and root it there. The pet will now be tanking because it has proximity aggro, letting the Paladin attack the whole time while the Fire pet does big DPS with its damage shield. Or if you don't want to have to keep casting Fire pets over and over, then you can use a Water pet to tank and get the benefit of its fast regen.
Root doesnt work that way with pets. The mobs would still prioritize the nearest player over a pet even if rooted. Otherwise Mage/Rogue duo would dominate. Or any mage/earth pet + any melee would be a viable duo.
Last edited by Drueric; 07-11-2025 at 05:14 AM..
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Old 07-11-2025, 12:09 PM
Zuranthium Zuranthium is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Root doesnt work that way with pets.
It's supposed to! I remember being annoyed in random groups when they wouldn't pull directly on top of the pet properly. This intrigued me so I tried to look for some documentation; someone made a bug thread about it already a long time ago...but Rogean said he wouldn't put it in even if hard proof was found, lol.

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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
Otherwise any mage/earth pet + any melee would be a viable duo.
It wasn't totally reliable to use the pet's root for the trick, it could get resisted a lot. And if you don't pull directly on top of the pet, then pets naturally always default to attacking at max melee range, which stops any root cast at that point from working for the proximity aggro.
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Old 07-11-2025, 05:34 PM
Drueric Drueric is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's supposed to! I remember being annoyed in random groups when they wouldn't pull directly on top of the pet properly. This intrigued me so I tried to look for some documentation; someone made a bug thread about it already a long time ago...but Rogean said he wouldn't put it in even if hard proof was found, lol.



It wasn't totally reliable to use the pet's root for the trick, it could get resisted a lot. And if you don't pull directly on top of the pet, then pets naturally always default to attacking at max melee range, which stops any root cast at that point from working for the proximity aggro.
They werent going to fix it because its not a bug. It would be exploitive if it worked the way you wanted. It does work though if you are duoing with another pet caster. Pull the mobs on top of the earth pet, and then it will be targeted while other pets get sent in from a distance.
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Old 07-11-2025, 07:03 PM
Zuranthium Zuranthium is offline
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Originally Posted by Drueric [You must be logged in to view images. Log in or Register.]
It would be exploitive if it worked the way you wanted.
It's not about how I want it (I wouldn't want a game to have that function), rather how it actually was in classic. It's possible that it got changed in Velious era when they made a separate change to nerf pet tanking on Raid targets (MOBs are supposed to ignore pets, if possible, if there are more than 4 players aggroed) but I kind of doubt that, because Root tanking wasn't a concern at all with Raid targets.
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