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#11
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Anyway, the buttons don't "control" the spawns, they add old lady variance. They can opt to set the button how they wish. That changes as the day progresses. It's not chaos, it's just like watching a "stubborn river" if that makes sense.
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go go go
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#12
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#13
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Something not adding up indeed. | |||
#15
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![]() Sure you might think the EC tunnel is safe but sometimes people train mobs into it, so it's not safe really and you should never feel like you can afk there.
Oh wait just don't pull mobs into the tunnel, and also don't swarm in DL. | ||
#16
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![]() That kind of thinking is what killed the MMORPG genre. The game isn't supposed to be safe. NPC's should actually be hunting players down sometimes. It shouldn't even be completely safe to be AFKing in the middle of your hometown, because scripted city invasions should be a thing and cause monsters to come flooding in occasionally.
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#17
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I think you are after a different game. Or make said server. Im almost certain it is simple... Everyone will swarm to your server and almost never complain ot is "Wrong". Good Luck. | |||
#18
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![]() If they can put it on one they can put it on anything. How 'easily' this can be done/implement may be another matter.
Fun fact: Classic EQ had variance on all mobs that were over 2hrs to repop. Some kind of formula that scaled based on the spawn time, which is why longer spawns have bigger windows. There is a bug report on it
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Wedar - Level 60 Grandmaster (Retired)
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#19
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![]() Another thing is 'spawn clusters' are a thing, even on live today. Zones such as dreadlands and newbie yards can never be completely empty. If the game designates 3 mobs as a specific cluster, and all 3 are dead, they instantly repop.
Is basically limited to outdoor zones that aren't dungeons.
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Wedar - Level 60 Grandmaster (Retired)
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#20
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