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#1
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![]() I've spent a lot of time experimenting with the best way to level up and progress a character. I think this is the optimal end product for garage box. Basically, you kill 1-3 dark blues and level up. If you know what you're doing and have done it 100 times it can be done really quickly, or if you are a mage etc, but once you demonstrate you can handle the content you move on to harder content without grinding.
I think it's the optimal design for building and developing a toon without being given it freely without any work or progress such as with a 60 with a spell book etc. People starting that will not have an attachment to the character, might not even really know how to play it or do any of the end game content. - Thoughts from the DEV | ||
#2
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![]() I am brainstorming, and considering doing a population tiered HP reduction of end-game Kunark mobs.
32k hp is the standard Kunark dragon, maybe something like 15k like a King tranix if the box is Low Pop. Then scale it back to full if people start playing? Something like > 20 people 50% hp > 60 people 75% hp > 100 people 100% hp | ||
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