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#21
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Melee players who unplugged in the middle of a pvp fight became absolute bastards sometimes on TZ, now they didn't make any mistakes when trailing you the caster. IMO this is all a win for melee guys who turn into NPCs when unplugged. To this day I'll try to Charm a P99 player if I see them LD, I never know when it'll work.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#22
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what if you slowed reallllly slow, would it pop you on the other side before you actually zoned? and would you die without having the chance to fight back?
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#23
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Quote:
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#24
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Quote:
Didn't you just read that he said it would take about 5 minutes to see the player on the other side on an actual disconnect? Do you zone slower than that? And if so, do you play on a TI-83 calculator? | |||
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#25
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Quote:
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#26
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Pumice wasnt a game changer until well after Kunark IMO... it was pricey and if I remember right it had a long cast time for some time on Live. Yeah, when everyone eventually had money to spend and the time when Pumice was instant, it was an issue. I would log in and spend an hour to go fund the 50 effing stones I would need for the week. I think Pumice has to be addressed, it just wasn't implemented very well. Often times though, I know many people didn't take the time to junk buff and pumice would often be a bigger detriment than help.. wiping off their cleric buff before they get to my Clinging Darkness? That's a win for me. If they were prepared? Yeah, it was a pain.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#27
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I'm thinking the same thing about this as about the other issues. Zoneplugging was part of the excitement. Get that fucker before he gets to the zone or he's gone.
Everquest is never going to be "fair". By implementing this anti-zoneplug thing youre pretty much fucking over slow-zoners. Having a shittier computer/connection puts you at a disadvantage by zonelines as you will have longer loading times than the other guy. Maybe not a very big deal, but then again neither is zoneplugging. Never understood why it upset people so much. Try to kill the guy later? Go kill someone else? Team up with someone and make sure you debuff and root the guy you're trying to kill? People are way to fixated with their killshots- you ran the fucker out of the zone, you made him humiliate himself by zoneplugging. You won. Do you really need a sticker, too? | ||
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#28
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#29
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Agree in spirit with Halister. I never got "mad bro" when someone ran for the zone, I knew I "won" already and I didn't want or need any yellow text. The chase to the zoneline in Steamfont has a ton of memories, knowing that I could beat someone there by going "over" the mountain by Halv (?) vice so many elves going "around" it from the mills. To be there waiting was gold when they arrived.
However... knowing you'll get to hear the dying sound effects if they do zone and you zone slow... that's also gold. I was a slow zoner so I never got to chase anyone beyond the zoneline when they did make it. I didnt want a sticker but I did want to make the biggest impact on the player when he came to Steamfont to smoke gnomes. The cost/benefit of ending zoneplugging to save your life is a goooooood thing in the end IMO.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#30
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Quote:
Anything to combat zone plugging would be awesome. Plain and simple: it's an easily-abused exploit that makes the game less fun. | |||
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