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#2
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Assuming the source behind this is working as it did on live, you should be unable to reset the memory of a fleeing npc. If it's fleeing due to low health, no amount of FDing should remove you from its hate list, until it regains enough health to turn back around. A memory blur would succeed on live, but would depop or warp the npc home, depending which year it was.
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Last edited by Uthgaard; 08-25-2011 at 10:01 AM..
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