Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Reply
 
Thread Tools Display Modes
  #1  
Old 06-29-2025, 09:04 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 659
Default

I've been doing a little digging into Torven's writeups on equemu, and I think he can explain why you didn't see an effect from level difference here:

Quote:
Originally Posted by charleski [You must be logged in to view images. Log in or Register.]
A few days before performing the experiment with CHA I went to GFay and faced off against the mighty level 2 orc pawn (confirmed white-con to a level 2 player). This test was also performed with a CHA of 115. I was 48 at the time, so the difference was 46 levels, as opposed to 11-12 levels against the greater spurbone in EJ.
Quote:
Originally Posted by Torven
What we can determine from this is that there is a limit as to how much advantage a player gets from being a higher level than the NPC-- that limit is 20% resist rate, or 40 resist value. Resist rate flattens starting at +9 levels above the NPC-- the level advantage players get over NPCs is capped at 9 levels, and 9 levels corresponds with 20% resist rate. The second item of note is that the rate of change is not linear, and gets stronger the farther away from the NPC's level one is. The warlord and soldier resist rates hit 100% at their two points due to the maximum allowable level hit range.

from https://web.archive.org/web/20200813...ad.php?t=38673
Quote:
Originally Posted by Torven
The resist modifier from level difference is: diff^2 / 2, capped at -40. Charm ticks add +4 to the caster's level here. For example, the Crystalline golem's effective MR vs a level 65 would be: 50 - INT((65-62)^2 / 2) = 46. But for charm ticks: 50 - INT((69-62)^2 / 2) = 26.

from https://www.eqemulator.org/forums/sh...ad.php?t=43370
This suggests there is a level cap, which explains why this data doesn't show any impact from level difference (11-12 levels vs 46 levels)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:26 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.