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  #1  
Old 06-24-2025, 07:00 PM
Solist Solist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
DSMlite Drivel
This is an everquest emulator, it emulates everquest. We're discussing everquest.

If you wan't to talk about other games, let's go do it. But this thread is about two servers that are EQ related.

Thanks for your non everquest related input and comparisons.

I bet you get invited to a lot of parties.
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  #2  
Old 06-24-2025, 07:29 PM
Allishia Allishia is offline
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They should merge both servers and have rotating hot zones /nod
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  #3  
Old 06-24-2025, 09:18 PM
Zuranthium Zuranthium is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
This is an everquest emulator, it emulates everquest. We're discussing everquest.
Indeed, and you show little-to-no comprehension of what EQ is supposed to be. The type of raiding you talk about is NEVER what existed in classic Everquest, nor what the designers ever wanted for the game, nor something that is skillful or interesting for an actual competitive gamer or RPG player. And ofc you continue to ignore the takedowns of all the other dumb rhetoric you tried to push, and fact that PvP creates greater depth of gameplay.

"Competitive raiding" didn't even exist during classic EQ on PvE servers, except in the form of global firsts for killing specific NPC's or getting certain items, which is completely irrelevant now. There was often only 1 guild per server that was capable of doing the top content, and the Play-Nice-Policy dictated rotations between guilds for any contested content (and before the PnP it was DPS racing that determined everything, but it was rare for two guilds with enough of a force to be in the same place at the same time).

If we are talking classic EQ coding/rules only, instead of the best ways to improve the game while maintaining the spirit of what EQ is supposed to be, then the discussion is only about which of these 2 options the raid scene should have: DPS racing or rotations. Nothing else is classic, and my vote is definitely for DPS racing, because that makes the game world more alive.
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Old 06-25-2025, 10:47 AM
WarpathEQ WarpathEQ is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Indeed, and you show little-to-no comprehension of what EQ is supposed to be. The type of raiding you talk about is NEVER what existed in classic Everquest, nor what the designers ever wanted for the game, nor something that is skillful or interesting for an actual competitive gamer or RPG player. And ofc you continue to ignore the takedowns of all the other dumb rhetoric you tried to push, and fact that PvP creates greater depth of gameplay.

"Competitive raiding" didn't even exist during classic EQ on PvE servers, except in the form of global firsts for killing specific NPC's or getting certain items, which is completely irrelevant now. There was often only 1 guild per server that was capable of doing the top content, and the Play-Nice-Policy dictated rotations between guilds for any contested content (and before the PnP it was DPS racing that determined everything, but it was rare for two guilds with enough of a force to be in the same place at the same time).

If we are talking classic EQ coding/rules only, instead of the best ways to improve the game while maintaining the spirit of what EQ is supposed to be, then the discussion is only about which of these 2 options the raid scene should have: DPS racing or rotations. Nothing else is classic, and my vote is definitely for DPS racing, because that makes the game world more alive.
I never once encountered mob/loot rotations during this era on live. Everything was always based on FTE and the mobs went to the raid force that could, organize, engage, and kill the mob first on my server. Certainly there was a hirearchy, no different than how they form on P99 where generally one guild becomes the strongest/most capable/most successful/most geared and other guilds lag behind but continue to compete to get their wins where they can.

Just like we see here the top guild was focused on the most recent end game top mobs (i.e. vulak, KT, Doze), the next most competitive guild was fighting for content in the same most recent expansion, then there would be guilds doing the top content from the prior expansion (in this case kunark, getting their trak kills, VP keys, ect that the top guild is no longer gate keeping after moving onto velious) and then multiple expansions ago the scraps would go to the casuals (i.e. naggy/vox/phinny).
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  #5  
Old 06-25-2025, 11:07 AM
zelld52 zelld52 is offline
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Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
I never once encountered mob/loot rotations during this era on live. Everything was always based on FTE and the mobs went to the raid force that could, organize, engage, and kill the mob first on my server. Certainly there was a hirearchy, no different than how they form on P99 where generally one guild becomes the strongest/most capable/most successful/most geared and other guilds lag behind but continue to compete to get their wins where they can.

Just like we see here the top guild was focused on the most recent end game top mobs (i.e. vulak, KT, Doze), the next most competitive guild was fighting for content in the same most recent expansion, then there would be guilds doing the top content from the prior expansion (in this case kunark, getting their trak kills, VP keys, ect that the top guild is no longer gate keeping after moving onto velious) and then multiple expansions ago the scraps would go to the casuals (i.e. naggy/vox/phinny).
did you play on a super secret server that only elite players played on? there were no FTE races on any of the live servers i played on in Velious era.

Sleeper wasnt awoken until Luclin on most servers. AoW first kill was in Luclin. people didnt even know about Dozekar quests until near 2002. Scout roll was even a mystery until late 2001.
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  #6  
Old 06-25-2025, 12:09 PM
Ennewi Ennewi is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
AoW first kill was in Luclin.
https://www.project1999.com/forums/s...d.php?t=135290

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Old 01-14-2014, 01:26 PM
Byrjun Byrjun is offline
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AoW was killed twice mid-to-late Velious by the joint forces of Legacy of Steel and Shock of Swords on the Nameless. This was accomplished by charming "Frozen Moses" aka Fjokar Frozenshard.

It was later nerfed, but they killed AoW one more time 100% legitimately just before Luclin released.

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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
people didnt even know about Dozekar quests until near 2002.
https://web.archive.org/web/20020105...icID=116.topic

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Datalore
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Giant / Dragon faction and Dozekar

The reason for this post is to ask nicely for giant aligned guilds not to interfere with Dozekar the Cursed, a mob that is useful only to dragon aligned guilds. I will explain my points as reasonably and politely as I can and I hope those interested in the matter will do so as well.

Guilds on giant faction have about 20 dragon- or king- level mobs they can hunt in Velious without hurting their faction (NTOV dragons plus Yelinak, Sontalak, Zlandicar, Klandicar, Lend, Telk, Gozz, Dain, Wuoshi, Kelorek'Dar), while guilds on dragon faction have about 5. Not to mention that 3 out of 5 mobs available to dragon guilds are in Kael, and are often killed by giant aligned guilds who have no difficulty with faction, since their faction comes back without effort in the normal course of camping armor in TOV.

Dozekar the Cursed is the one mob that gives a reason to dragon aligned guilds to hold on to their faction. He is a seven day spawn that drops only tears, that are used in quests for folks who are allies to Claws of Veeshan. The rewards are nice, almost on par with North TOV items, but the quests are a royal pain in the ass to complete: you typically need 1-2 tears and 2-3 symbols for each quest. We've killed Dozekar 4 times so far, and killed the named drakes for their symbols a dozen or so times, and we still haven't got the right set of quest items to complete a single quest. NB has also been killing Dozekar for a while now, and to my knowledge they have completed 1 quest. The reason for the very bad yield is that there are tons of different tears and symbols, all no drop, so it takes time and luck to build a collection that will eventually start yielding items.

Given the clear advantage giant aligned guilds (e.g. BOTS, SOT, RF) have in the number of high level mobs they can hunt, and the huge time investment necessary to get loot out of the TOV quests that involve killing Dozekar, I would respectfully ask our friends who have chosen giant faction to leave Dozekar for the dragon aligned guilds (e.g. NB, TL, KIC). Surely there is enough content in the game for everyone, without the need to step all over each other's toes?

Datalore
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  #7  
Old 06-25-2025, 12:52 PM
zelld52 zelld52 is offline
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
So this proof of a single guild killing Dozekar up to 4 times, 3 months before Luclin release is proof that Dozekar was instant FTE engage across all servers?

Same with AoW. AoW was not killed every 7 days like clockwork.

Neither of these prove the existence of FTE races in Velious era in 2001.
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  #8  
Old 06-25-2025, 01:11 PM
Ennewi Ennewi is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
So this proof of a single guild killing Dozekar up to 4 times, 3 months before Luclin release is proof that Dozekar was instant FTE engage across all servers?

Same with AoW. AoW was not killed every 7 days like clockwork.

Neither of these prove the existence of FTE races in Velious era in 2001.
That guild mentions another raid guild actively killing doze and even completing at least one of the quests. But it actually shows one case where guilds were cooperating, or attempting to, in order to play the game at raid level.

But my post was separate from the larger argument here and only served as a means of fact-checking. The claim was that the first AoW kill happened out of era and that doze quests weren't known about until late Velious. Both of these claims are not accurate.
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  #9  
Old 06-25-2025, 01:28 PM
Danth Danth is offline
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Lot more competition in the private server scene than there was in the 20-teens. P99 has a hard time competing because it maintains, fairly or not, a strong reputation for having a GM staff and ruleset that favors the high-hours players over regular folks.....so a huge portion of those regular folks pick other servers nowadays.

Codebase deterioration doesn't help any. P99 felt less buggy in 2017 than it does today. Stuff that used to work fine but got broke, like Z axis pathing, remains broken years later, giving an impression that the admins don't care anymore. The admins themselves encourage this impression by barely communicating and giving the appearance of having "checked out." Not many players want to start in such conditions.

Blue appears to be in a death-spiral where the in-game economy has fallen below functional critical mass, making it defacto virtually impossible for people to buy/sell goods in any kind of reasonable manner, totally suffocating off a supply of newbies and leaving the server population to wither. Green appears to be a little better in this regard, still with a functional in-game economy, and still attracting some small amount of newbies, not a lot, but some.
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  #10  
Old 06-25-2025, 05:40 PM
Solist Solist is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
So this proof of a single guild killing Dozekar up to 4 times, 3 months before Luclin release is proof that Dozekar was instant FTE engage across all servers?

Same with AoW. AoW was not killed every 7 days like clockwork.

Neither of these prove the existence of FTE races in Velious era in 2001.
What is the point you are trying to make? You're arguing against facts, and when presented with those facts that counter your previous argument you now change the argument.

We raced for mobs on live, albeit in luclin. But there was quite literal guild mobilisation races through Ssra come raid time. Faking out other rogues saying traps were down to get their members cursed. It was complete chaos.

Early morning the US guilds would be online trying to stop the korean guild from wiping everything out that spawned post patch.

And everything that could reasonably be killed, like clockwork, was killed. Not AoW, as noone could kill that except maybe 2 guilds worldwide. Anyway.

All of that doesn't matter though. This is P99. It emulates (mostly) EQ. It isn't meant to emulate the terrible play that existed back in the day. It's such a dogshit argument to try and compare what we did/didn't do then to now. Even the early few years of P99 were laughably terrible compared to the coordination that exists right now.

And if you don't think that, you're not participating, or not paying attention, or completely oblivious to the way P99 does things. And it's wonderful; competition between guilds spurned on cleaver and unique engages. Imagine if P99 was still 30 people sitting around waiting for full buffs, a procession around a buff circle, camping arbitrarily to chat, it would be a horrible experience.

Arguing over who did what on live, when we've got some massively unclassic changes here, the server can support an order of magnitude more activity, we have better netcode, all NPC's are tuned to be twice as hard as they shuld be on average, resists just.....dont work here, etc etc etc is silly.

None of this has anything to do with why a merger with current rules is a terrible idea.

The existing rules are suffocating both servers. Merging them just halves the content available and accelerates the decline.

Fix the rules first. Breathe some life in. Bring some players back. Even without dev support it can be fixed if the absolute pelicans that are current CSR would look at times the server was healthy, and times it was not. Their current metric is "no petitions, server healthy"..... of course there's no petitions, there's only 1 guild, and there is 1/5th the population there used to be.
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