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#1
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If you wan't to talk about other games, let's go do it. But this thread is about two servers that are EQ related. Thanks for your non everquest related input and comparisons. I bet you get invited to a lot of parties. | |||
#2
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![]() They should merge both servers and have rotating hot zones /nod
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#3
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"Competitive raiding" didn't even exist during classic EQ on PvE servers, except in the form of global firsts for killing specific NPC's or getting certain items, which is completely irrelevant now. There was often only 1 guild per server that was capable of doing the top content, and the Play-Nice-Policy dictated rotations between guilds for any contested content (and before the PnP it was DPS racing that determined everything, but it was rare for two guilds with enough of a force to be in the same place at the same time). If we are talking classic EQ coding/rules only, instead of the best ways to improve the game while maintaining the spirit of what EQ is supposed to be, then the discussion is only about which of these 2 options the raid scene should have: DPS racing or rotations. Nothing else is classic, and my vote is definitely for DPS racing, because that makes the game world more alive.
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#4
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Just like we see here the top guild was focused on the most recent end game top mobs (i.e. vulak, KT, Doze), the next most competitive guild was fighting for content in the same most recent expansion, then there would be guilds doing the top content from the prior expansion (in this case kunark, getting their trak kills, VP keys, ect that the top guild is no longer gate keeping after moving onto velious) and then multiple expansions ago the scraps would go to the casuals (i.e. naggy/vox/phinny). | |||
#5
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Sleeper wasnt awoken until Luclin on most servers. AoW first kill was in Luclin. people didnt even know about Dozekar quests until near 2002. Scout roll was even a mystery until late 2001. | |||
#6
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#7
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Same with AoW. AoW was not killed every 7 days like clockwork. Neither of these prove the existence of FTE races in Velious era in 2001. | |||
#8
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But my post was separate from the larger argument here and only served as a means of fact-checking. The claim was that the first AoW kill happened out of era and that doze quests weren't known about until late Velious. Both of these claims are not accurate. | |||
#9
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![]() Lot more competition in the private server scene than there was in the 20-teens. P99 has a hard time competing because it maintains, fairly or not, a strong reputation for having a GM staff and ruleset that favors the high-hours players over regular folks.....so a huge portion of those regular folks pick other servers nowadays.
Codebase deterioration doesn't help any. P99 felt less buggy in 2017 than it does today. Stuff that used to work fine but got broke, like Z axis pathing, remains broken years later, giving an impression that the admins don't care anymore. The admins themselves encourage this impression by barely communicating and giving the appearance of having "checked out." Not many players want to start in such conditions. Blue appears to be in a death-spiral where the in-game economy has fallen below functional critical mass, making it defacto virtually impossible for people to buy/sell goods in any kind of reasonable manner, totally suffocating off a supply of newbies and leaving the server population to wither. Green appears to be a little better in this regard, still with a functional in-game economy, and still attracting some small amount of newbies, not a lot, but some. | ||
#10
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We raced for mobs on live, albeit in luclin. But there was quite literal guild mobilisation races through Ssra come raid time. Faking out other rogues saying traps were down to get their members cursed. It was complete chaos. Early morning the US guilds would be online trying to stop the korean guild from wiping everything out that spawned post patch. And everything that could reasonably be killed, like clockwork, was killed. Not AoW, as noone could kill that except maybe 2 guilds worldwide. Anyway. All of that doesn't matter though. This is P99. It emulates (mostly) EQ. It isn't meant to emulate the terrible play that existed back in the day. It's such a dogshit argument to try and compare what we did/didn't do then to now. Even the early few years of P99 were laughably terrible compared to the coordination that exists right now. And if you don't think that, you're not participating, or not paying attention, or completely oblivious to the way P99 does things. And it's wonderful; competition between guilds spurned on cleaver and unique engages. Imagine if P99 was still 30 people sitting around waiting for full buffs, a procession around a buff circle, camping arbitrarily to chat, it would be a horrible experience. Arguing over who did what on live, when we've got some massively unclassic changes here, the server can support an order of magnitude more activity, we have better netcode, all NPC's are tuned to be twice as hard as they shuld be on average, resists just.....dont work here, etc etc etc is silly. None of this has anything to do with why a merger with current rules is a terrible idea. The existing rules are suffocating both servers. Merging them just halves the content available and accelerates the decline. Fix the rules first. Breathe some life in. Bring some players back. Even without dev support it can be fixed if the absolute pelicans that are current CSR would look at times the server was healthy, and times it was not. Their current metric is "no petitions, server healthy"..... of course there's no petitions, there's only 1 guild, and there is 1/5th the population there used to be. | |||
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