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  #51  
Old 06-24-2025, 02:50 AM
Ennewi Ennewi is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.
Rule changes would help to some extent, for a while, but ideally more substantial facelifts that revitalize the game would improve the top end on blue and still maintain the spirit of classic. Outdoor raid targets spawning at random locs. Indoor dragons having a chance to spawn rooted or unrooted, until a better solution is able to be implemented. The list goes on, but requires work that no one proposing solutions actually does TMK.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
The playing environment is what brings players and keeps them.
Easy to assume, hard to prove. Each player derives their own enjoyment out of the game, from EC tunnel auctions of old to solo artist challengers and so on. If it was just the playing environment that was the answer, very few players would touch raiding on p99; bis isn't worth it for how much bs there's been to deal with.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.
Cheating and lack of meaningful punishments drove numerous players away that I knew. They moved on to other games altogether and don't even show up for the draft.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does.
Unfair advantages make people not want to play because they realize they have no opportunity to win, unless they also cheat.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Most of Fuse is also MIA because it's so boring winning when there's no competition lol
Easy to assume, hard to prove given a number of factors, including fewer quakes.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit.
As an unabashed coat tail rider, I'm away due to RL aggro. That said, I don't care much about loot or winning, but actually miss the player characters, along with the world itself; it will outlast all of us. The one deterrent that exists with such a dominant force is merely the potential for lag/desyncing. I'll take that negative over the illusion of competing in a virtual museum that's slowly turned into a nerd retirement home.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
May as well play on a GM server and #summonitem your own BIS.
It's less hyperbolic to say, "If wanting competition, may as well play on red or in a game designed for PVP." But, again, cheating has been the easiest way to #summonitem your own BIS. You can't lament about them damn welfare pixels and not so much as even mention how cheating undermines immersion and the playing environment.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.
This was the case pre-Velious and pre-green server. It's just more in-your-face now because the server has been around longer, with more pixel glut and bot armies.
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  #52  
Old 06-24-2025, 09:30 AM
kjs86z2 kjs86z2 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
This 100%.

Also lol @ kittens players - that Fuse merge was like when Freedom absorbed the wall-lickers from AG except now theres no competition
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  #53  
Old 06-24-2025, 09:43 AM
zelld52 zelld52 is offline
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Break up the zerg armies. Castle is definitely a zerg on Green but they fuckin suck lol so they dont win as much as a raid force with 140 people should
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  #54  
Old 06-24-2025, 10:14 AM
kjs86z2 kjs86z2 is offline
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Solist for CSR.

The dawn of a new Sirken...without the titties for timers.
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  #55  
Old 06-24-2025, 10:39 AM
cd288 cd288 is offline
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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Then you should push the CSR to make the server rules bring players back.

Hundreds of us want to play on blue again. But the current rules simply do not allow it to happen. The writing has been on the wall for years, every guild told CSR what a disaster rooting dragons would be. What a disaster linking guard aggro is. What a disaster removing lockouts was (and the reasons for doing it are gone).

Your CSR are the problem. More players with a merger just means more players would leave, not stay. Merging 300 and 600 people together makes a 600 person server, not a 900.

Thats because the current rules and mechanics do not allow fair competition where you can win mobs with 20-25 people in small guilds, win even more mobs with 30-50 people in bigger guilds, and win even more mobs with 70-80 people in massive zergs. Right now it's 170 person guild wins everything, noone competes, noone even logs in.

You need a roster of 500 people with 300 of them 'active', with 100 of them reliable to be able to compete. Considering both servers are rapidly declining in players; it is what it is. Once Castle gets a few more dunks green will be just as shit as blue.

The playing environment is what brings players and keeps them. Make an environment that doesn't make attempting to compete futile and people do. We've seen it in the past. This whole 'draft' giveaway crap drives more and more people away....they only play during the drafts and otherwise it's a ghost town.

Giving people mobs doesnt make them want to play. Giving them the opportunity to win mobs fairly does. Most of Fuse is also MIA because it's so boring winning when there's no competition lol, All thats left are the kittens coat tail riders who are still excited to win; but soon enough they'll also learn shallow uncompetitive EQ is boring as shit. May as well play on a GM server and #summonitem your own BIS. Good luck to them but currently it's one guild holding the entire server hostage; and it's their right and perogative to do so because the rules favor and force that guild to exist like that.

It's CSR's creation alone. Hundreds of players would return if the servers had rules that attracted players. Merging the servers halves the amount of mobs per person available across both servers; while forcing everyone not in the dominant guild to quit. As seen on blue, as seen on green already. I'm sorry but your problem isn't 'they will come, it's built'; but rather 'build it and they will come'.. Where's Ray Kinsella to mow down his corn field when you need him.
The pop isn't down because of a small number of no life neckbeards who are upset about raiding rules. The vast majority of people don't care nearly as much as you do to come and write a multi-paragraph rant (multiple times in the same thread, no less) about it. Pop is down simply because the servers are locked into the end of their timeline. There's only so many times you're going to sit there doing end of Velious raids over and over, vendoring decent loot because it's easier than waiting a month to find a buyer, if you have any drive left to level an alt having to solo the vast majority of the time, etc.

People enjoy rolling fresh on a new and crowded server that brings back the nostalgia of 1999 when servers were full of people/life. If you rolled a new Green there would be 2k people on it at launch...people aren't going to go "no I'm not going to roll on a fresh version of the only classic EQ server that exists because CSR rooted the dragons".
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  #56  
Old 06-24-2025, 10:43 AM
loramin loramin is offline
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Originally Posted by enjchanter [You must be logged in to view images. Log in or Register.]
did they add the pet window back in yet or is green still unplayable
Green has the pet window.
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Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details.
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  #57  
Old 06-24-2025, 12:01 PM
Zuranthium Zuranthium is online now
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Competitive raiding on blue IS player vs player. It is who is better prepared. You do this by mobilising faster
That is not real skill, and that isn't Player vs Player. It doesn't show who is better in battle at fighting.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Changing from a pet pull to a mage bomb to a DA toggle to a backtag all in the same 30 second period, and all 5 or 6 of the moving parts all play their part perfectly is what made Vanquish stomp everyone.

People don't kite 6 vulak guards for fun
Mechanics like that are simply abuses of dumb NPC behavior. It's nothing compared to a game where the NPCs would spawn unpredictably, go attack your casters, and switch targets in a much more intelligent way than the current aggro system. Not to mention if the game had complex combat mechanics, which required players to interact every second with what skills the opponent is using, and to time skills with allies and understand how to manage resources and ever-changing positioning in a fight.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
But to say it took no skill is laughably ignorant. We'd spend 10hours straight practicing the same lines.
That is not high level skill, and it is certainly not any kind of INTERESTING skill. That is simply busywork and mapping out pre-determined NPC behavior.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
EQ isn't about the mobs or the gear
Of course it is, to a large extent. When your melee have weapons that do 2x as much damage and armor that prevents more damage, when your casters have more regen and much larger mana pools, and when everyone has important clickies, your raid force inarguably is able to do more, or with less amount of people, than they otherwise would be able to. It's very dumb that you act like it doesn't matter.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Actual red PVP in everquest is horrible
It's far better than PvE, regardless of the flaws. PVP introduces constant danger and more variables, and things that can attack you in more sophisticated ways than a mere NPC, which makes the game world more dynamic and requires more active gameplay and higher intelligence of gameplay.

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Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
The real issue on blue and green is the CSR are also like you, inexperienced, unknowledgeable, not technically minded, not inquisitive
There are certainly admin issues, but you are the person who is inexperienced and unknowledgeable about competitive gaming and what would make an actual good version of EQ.

If you think PvE EQ raiding with the existing code is interesting, it shows you've been doing very little in your life besides repetitive EQ emu's, and pathetically think you've developed some kind of meaningful ability or have achieved something relevant. You haven't.

It also shows you don't give a shit about actual MMORPG's, since raiding is merely one aspect of what the game is supposed to be, and the raiding you are talking about is extremely artificial and breaks the feeling of being in an immersive high-fantasy world.
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  #58  
Old 06-24-2025, 12:03 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Green has the pet window.
Blue has the pet window too, if you have the titanium UI at least.
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  #59  
Old 06-24-2025, 07:00 PM
Solist Solist is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
DSMlite Drivel
This is an everquest emulator, it emulates everquest. We're discussing everquest.

If you wan't to talk about other games, let's go do it. But this thread is about two servers that are EQ related.

Thanks for your non everquest related input and comparisons.

I bet you get invited to a lot of parties.
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  #60  
Old 06-24-2025, 07:29 PM
Allishia Allishia is offline
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They should merge both servers and have rotating hot zones /nod
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