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  #131  
Old 08-24-2011, 08:29 PM
Yukahwa Yukahwa is offline
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That's true Juiced, heh. Never will there be a group of only 1 level so if some of them are in PVP range that group can be damaged.

I still think if a broader range is deemed neccesary than there should be a different range for higher levels. Just an idea.
  #132  
Old 08-24-2011, 10:48 PM
Envious Envious is offline
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Macken has burnt me out on all the SZ shit, so whenever someone posts "This is how it was on SZ" or "SZ was bestest, make server like that" or "SZ etc" I automatically ignore the post.

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Well except for the fact they will be dinging 46 eventually?
Not with classic exp rates =P




Lethdar, my dumb shit board pal. A lvl 20 can easily rock a group of lvl 12s. A lvl 20 pet would almost wipe out a group of lvl 12s. Lvl 20 wizards can 1 shot lvl 12s. Wtf are you smoking? Granted, a balanced group of 6 lvl 12s that are prep'd and known each other and ready can prolly kill a lvl 20 without a full wipe.

But thats not pvp brah~ In PvP 2 of those lvl 12s are going to be dead before they realize there is PvP, and add in a few NPCs...

Wtf are you smoking?
  #133  
Old 08-24-2011, 10:51 PM
lethdar lethdar is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Macken has burnt me out on all the SZ shit, so whenever someone posts "This is how it was on SZ" or "SZ was bestest, make server like that" or "SZ etc" I automatically ignore the post.



Not with classic exp rates =P




Lethdar, my dumb shit board pal. A lvl 20 can easily rock a group of lvl 12s. A lvl 20 pet would almost wipe out a group of lvl 12s. Lvl 20 wizards can 1 shot lvl 12s. Wtf are you smoking? Granted, a balanced group of 6 lvl 12s that are prep'd and known each other and ready can prolly kill a lvl 20 without a full wipe.

But thats not pvp brah~ In PvP 2 of those lvl 12s are going to be dead before they realize there is PvP, and add in a few NPCs...

Wtf are you smoking?
Envious my retarded illiterate board pal, if you bothered to read his post you would see hes talking about a lvl 20 melee owning groups of 12s. This is moronic, and something only a mage or caster could do. Thank you for agreeing with me.
  #134  
Old 08-24-2011, 11:27 PM
Danien Danien is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Envious my retarded illiterate board pal, if you bothered to read his post you would see hes talking about a lvl 20 melee owning groups of 12s. This is moronic, and something only a mage or caster could do. Thank you for agreeing with me.
I lol'd. Hard.
  #135  
Old 08-25-2011, 12:50 AM
Envious Envious is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Envious my retarded illiterate board pal, if you bothered to read his post you would see hes talking about a lvl 20 melee owning groups of 12s. This is moronic, and something only a mage or caster could do. Thank you for agreeing with me.
Shit happens. =P
  #136  
Old 08-25-2011, 01:57 AM
Yukahwa Yukahwa is offline
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A twinked 20 melee. A 20 anything. It doesn't matter, the example was general and I typed it on my cell phone in class..kill me. An 8 level range means that players on a totally different plane..not even exping the same mobs can easily wipe a lower level group with no effort. With 4 levels, the pvp will be a lot tighter. In any group people will be within that level range of each other already..so they might be grouped with someone or more than one person who stands a chance against the players that just zoned in to kill them. With an 8 level range, the team of level 24's that comes into unrest will demolish the yard trash groups unopposed.

I think a 4 level limit through lower levels and an increased level limit to solve problems in Lguk may be the way to go. At the same time, guys in Lguk will eventually be in range to level 50's so I think a 4 level limit remains viable. A level 50 group can just take the camp that the level 45 group wants by killing what group members they can (weakening groups pve ability) and then KSing the mob. Problem solved.

The OOR healer fix solves one problem and creates another. It means that at lower levels a lowbie caster who was simply grouped with a player and healing him in normal pve is now in range to the PKers who came to take out his group mates. At low levels this just means more durids using light healing will be killed by people way out of range. At level 41 it makes more sense because an OOR cleric could keep a player alive for a very long time and that sucker needs to be killed. So maybe the OOR healer fix should be progressive somehow too.
Last edited by Yukahwa; 08-25-2011 at 02:06 AM..
  #137  
Old 08-25-2011, 02:04 AM
Humerox Humerox is offline
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A lot of the level limits will be nullified if people are grouping. Not everyone is going to be the same level, and dynamic level adjustments will throw a lot of range disparity out the window.

Since most are opposed to teams it seems...beta checking and adjusting this stuff would be key.
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  #138  
Old 08-25-2011, 02:31 AM
vinx vinx is offline
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Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
A lot of the level limits will be nullified if people are grouping. Not everyone is going to be the same level, and dynamic level adjustments will throw a lot of range disparity out the window.

Since most are opposed to teams it seems...beta checking and adjusting this stuff would be key.
^^ this
plus i dont remember +/- 8 being to tough.
a level 20 doesnt come thru and destroy like anyone thinks they can

this scenerio everyones talkin about reminds me of one time.. lol here i go
so me an my bro (both rangers) were xping in paladul.. my bro is 16 and im 15
a level 24 sk comes in and starts to whack on my bro.. and my brother starts losing / im helpless as im OOR (but only a few kills from 16) so i kill 3 mobs while bro kites and runs around mid health.
DING! now i engage and we both kick his ass
Theres other large gap fights i recall to in kunark/loy/pop and wht not, but this fits the level of discussion...it can be tough, but sometimes its awesome to win an engagment like that!

+/- 4 creates a larger OOR healer situation imo
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  #139  
Old 08-25-2011, 02:49 AM
SearyxTZ SearyxTZ is offline
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Last edited by SearyxTZ; 08-25-2011 at 04:02 AM..
  #140  
Old 08-25-2011, 03:01 AM
Pudge Pudge is offline
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you know. i just love that rogean opened this up to discussion. the server rules i mean. shows openmindedness. he hasent run pvp before and is really trying to do it right

the server WILL have a huge initial population, regardless of the rules. but opening it up shows he is interested in doing this shit right

if the rules arent perfect at first, im sure they will change. but the fact that players are given input means a lot.

population > all. rogean and and crew can do this.
Last edited by Pudge; 08-25-2011 at 03:29 AM..
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