![]() |
|
#1
|
||||
|
![]() Quote:
Mobs swing every 2 seconds, unless they are hasted or slowed. This means 4 damage shield will do 2 DPS (4 damage / 2 seconds) if the mob hits every time. Obviously that doesn't happen unless you are spamming sit. At a 70% hit rate, you'd get like 1.4 DPS with Spikecoat. This assumes the mob isn't slowed, casting spells, running, etc. AoB + Yaulp4 gives you +26 ATK. Let's assume the Paladin is already max STR, so the STR isn't helping DPS. According to my DPS calculator, a 60 Paladin with Great Spear of Dawn (53/46 2h weapon), 61% Haste (41% worn + 20% from eyepatch), and 255 STR would gain roughly 1.4 DPS as well from +26 ATK. Yaulp4 gives 15 AC compared to Spikecoats 25 AC. But remember than AoB gives HP regen, so you are still getting a defensive bonus in exchange for -10 AC. They are both pretty comparable in most scenarios. AoB will have the advantage if you are slowing mobs or fighting casters. If you are fighting a raid mob that flurries, then spikecoat will have the advantage. But that does assume you have a buff slot for spikecoat for that raid encounter.
__________________
| |||
Last edited by DeathsSilkyMist; 06-19-2025 at 11:54 AM..
|
#2
|
||||
|
![]() Quote:
Maybe I was rounding up with “objectively better”. If I’m tanking for 20-40+ people one of the first things I give up is Yaulping, as good as the spell is for normal use. My slider is all the way cranked to being a good aggro tank, Soulfire clicking, or swapping to a more beneficial class. | |||
#3
|
||||
|
![]() Quote:
In raiding neither yaulp or spikecoat will matter much, unless you are trying to max damage shield for a specific target like AoW. Raid targets usually aren't in dire need of 2 DPS from the tank. You also generally have less buff slots available in raids, so you may not have room for spikecoat or yaulp anyway.
__________________
| |||
![]() |
|
|