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#31
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#32
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Don't get me wrong, its amazing...but not a hard requirement like Narandi crown. | |||
Last edited by kjs86z2; 06-12-2025 at 01:58 PM..
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#33
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![]() Keebz summed it up well.
Hybrids certainly have a wide window of performance based on gear but pure melees have a proper performance ramp. If your stat table > the mob’s stat table = no problem. If you need to push that envelope often a hybrid can cheat their way to victory. It will just dredge on longer than you might like. They may struggle against targets that are better to kill quicker than slower (mana drain casters that summon). Outside the upper echelon of gearing and performance, if a monk can kill with less than 70% health with bind and bind wound you can kill much quicker. Higher dps, better mitigation and avoidance, faster recovery. There is also what you actually want to play. No wrong answers on a time-locked server with free accounts… | ||
#34
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![]() The correct answer is rolling a caster then spend 6 months gearing any melee in fuse so that you don't suck on your melee. Doesn't matter what you roll with 5-6k dkp.
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#35
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#36
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I feel bad for Paladins, but better to have the game functioning more like it should. Lulls aren't a thing Paladins should be doing anyway if the game was balanced better.
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#37
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![]() And my context is being in top guild to dkp dump on it is more important than the class.
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#38
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For a lot of stuff you can get away with reverse charming anyway as an ench. Some stuff will just be more tricky but still doable. Some items are about to get a lot more rare though. I'm not sure groups will pick up the slack in chardok, even less in SG when most high level zones are already empty. Quote:
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#39
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![]() Paladins may have a stronger role if there ever were nerfs to channeling, charming and lulls to the extent that chanters and necros couldn't solo creep dungeons like Sebilis and shamans couldn't face tank with torpor. Suddenly people would have to resort to more honest means and group instead. In such a place a Paladin being a tank would be in higher demand. As is a Paladin rarely has the amount of gear or effort behind it to solo Crypt in Sebilis so it'd likely be a win for most Paladins.
However, I fear that a nerf would lull would only remove a fun aspect of the Paladin class whilst enchanters and necros and shamans still got everything on farm. | ||
#40
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![]() No change to lull will have a lasting effect on this sim. Most raiders are used to stuff that would send shivers up the spine of almost everyone from Live.
If they truly bork Lull crit resists it will make pallies more useful in that they are the most durable class who can cast this spell. They are also less consequential to a bad pull. Let them die…click them back. I used lull a lot soloing to 60. Almost never now. I banked my CHA kit. Trust me, this is another overplayed fear like the Blue/Green merge. Even if it happens people will adapt. Those who can’t…were never good players to begin with. They should roll a cleric and learn how to count on their fingers. | ||
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