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  #1  
Old 06-11-2025, 07:36 PM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Well we do, because the exact classic resist values have been thoroughly confirmed. There isn't any reason why the p99 numbers should be different when they put it in.



Rogue isn't so bad if very twinked TBH. Their -50% attack speed poison can be made solely from vendor ingredients and their breastplate heal at 45 is faster than every other melee class gets.
Not a great point because they just made pet tracking unclassic to avoid banning a clear cheater so that's a highly variable guideline.

My bad though, I went back to check the actual dev quotes and I mixed up two of them. They do intend to restore lulls to its classic shitty state. I was telling myself this week I need to go farm shit that needs lulling in case that happens soon so I'll get on that real quick. The day that patch hits a lot of stuff will become a lot more rare.

As for rogues I saw a twink with SS armor and a Horn of hsagra soloing a greening out entrance in KC and it looked painful even with the heal BP. Pretty sure rogues are known to be the worst soloing class overall. If you need mega twink stuff to scrape by, it isn't a good sign.
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Old 06-11-2025, 09:14 PM
Keebz Keebz is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
they just made pet tracking unclassic
An aside, but still on topic, SKs really caught a stray on this one.
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Old 06-11-2025, 11:34 PM
Snaggles Snaggles is offline
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An aside, but still on topic, SKs really caught a stray on this one.
At least they have disease cloud.
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  #4  
Old 06-12-2025, 06:29 AM
Snaggles Snaggles is offline
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At least they have disease cloud.
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
I was joking.
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  #5  
Old 06-12-2025, 01:07 AM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Not a great point because they just made pet tracking unclassic
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.

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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
At least they have disease cloud.
It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
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Old 06-12-2025, 02:41 AM
Vivitron Vivitron is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.



It's supposed to be generating more aggro, lol. They implemented the classic nerf to clicky/proc aggro incorrectly and put an aggro cap on all spells instead.
Disease cloud change was from getting rid of good aggro on disease counters. My best reading of the record is that this was probably a change that happened on live after shaman slows were given disease counters, which briefly gave slows double aggro. On live they fixed slow aggro with the disease counter change. Shouldn't be on our timeline; we end before shaman slows get disease counters.
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  #7  
Old 06-12-2025, 05:57 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Pet tracking is not classic in terms of developer intent and the amount of people who knew about it.

Lull sucking is very classic, and that kind of hard data is something they're always going to adhere to when they have the info.
That's some good goalpost moving. You can't call for nerfs because stuff isn't classic then call nerfs on classic stuff because you don't like it. You either want classic or you don't, pick one.

Like pet tracking, Verant fixed lulls later so you could easily argue it was broken in the first place. It isn't classic but we already established you're fine with non classic changes.
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  #8  
Old 06-12-2025, 07:29 PM
Zuranthium Zuranthium is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Like pet tracking, Verant fixed lulls later so you could easily argue it was broken in the first place.
Lulls were meant to not be very good. It wasn't some unintended, little-known bug. Enchanters will need to deal with merely being S tier rather than God-like, and people will need to duo/group more.

I feel bad for Paladins, but better to have the game functioning more like it should. Lulls aren't a thing Paladins should be doing anyway if the game was balanced better.
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  #9  
Old 06-13-2025, 10:31 AM
Goregasmic Goregasmic is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Lulls were meant to not be very good. It wasn't some unintended, little-known bug. Enchanters will need to deal with merely being S tier rather than God-like, and people will need to duo/group more.
Well verant changed the lull resists rate to what we now have on p99 around luclin/pop apparently. Can't say if it was always meant go be terrible but at a point they figured lulls should be better.

For a lot of stuff you can get away with reverse charming anyway as an ench. Some stuff will just be more tricky but still doable. Some items are about to get a lot more rare though. I'm not sure groups will pick up the slack in chardok, even less in SG when most high level zones are already empty.

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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I feel bad for Paladins, but better to have the game functioning more like it should. Lulls aren't a thing Paladins should be doing anyway if the game was balanced better.
That's a load bearing if.
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  #10  
Old 06-13-2025, 10:39 AM
sajbert sajbert is offline
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Paladins may have a stronger role if there ever were nerfs to channeling, charming and lulls to the extent that chanters and necros couldn't solo creep dungeons like Sebilis and shamans couldn't face tank with torpor. Suddenly people would have to resort to more honest means and group instead. In such a place a Paladin being a tank would be in higher demand. As is a Paladin rarely has the amount of gear or effort behind it to solo Crypt in Sebilis so it'd likely be a win for most Paladins.

However, I fear that a nerf would lull would only remove a fun aspect of the Paladin class whilst enchanters and necros and shamans still got everything on farm.
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