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  #91  
Old 06-10-2025, 12:43 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I'm now trying to remember exactly what pet attack range was in classic. I feel like bolt spell range? Definitely seem to remember being able to send the pet in from further than a normal spell.
It was less than bolt. I think slightly less than nuke. Maybe 3/4 or 7/8 of it. Janky faded memory.
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  #92  
Old 06-10-2025, 03:15 PM
Zuranthium Zuranthium is offline
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Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.
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  #93  
Old 06-10-2025, 04:12 PM
loramin loramin is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.
According to one classic post (that I found with Dolalin's amazing classic EQ research tool), the correct distance is:

Quote:
Originally Posted by emphasis added
>>> > Anyone run across similar behavior? I am pretty sure that in both
>>> > instances, legal targets were targetted, and the response from the
>>> > pet did not indicate otherwise. It's just distance. The mob you're
>>> > targetting is out of a set distance the pet won't cross. I do
>>> > believe it's somewhere between 150-200 units. When you or the mob
>>> > walks into this range the pet will attack and even
>>> follow the mob out of this range then. So order your pet to back off
>>> unless you want it to jump the mob as soon as possible. [You must be logged in to view images. Log in or Register.]
Unfortunately, I have no idea how big an EQ unit is (and of course, some more research to confirm that number would be nice too).
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  #94  
Old 06-10-2025, 04:34 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Less that normal cast range doesn't sound correct. I'm not sure exactly, but even from Level 4 at the steamfont kobold camp I seem to remember being able to send the pet to attack the kobold up on the hill, outside of normal cast range, while I was still sitting down in front of the camp.
Thats cos npcs use x axis only, whereas PCs check vector. The hill makes it out of range for the spell, but still in range for the pet, despite the pet nominally having a shorter range than the spell.
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  #95  
Old 06-10-2025, 08:07 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
According to one classic post (that I found with Dolalin's amazing classic EQ research tool), the correct distance is:



Unfortunately, I have no idea how big an EQ unit is (and of course, some more research to confirm that number would be nice too).
Casting range is usually 200 for a lot of spells. Possibly tied to the Location system which is what, 1 = 1feet? Not certain but it looks about right.
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  #96  
Old 06-11-2025, 03:33 PM
Potus Potus is offline
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It should be whatever the sight range is for the player character, because this entire nerf was to prevent people from not scouting NPCs that were up. You can see a mob in the distance and click on it, then you should be able to add it to your pet's aggro list so they'll attack it.
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  #97  
Old 06-11-2025, 03:53 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Potus [You must be logged in to view images. Log in or Register.]
It should be whatever the sight range is for the player character, because this entire nerf was to prevent people from not scouting NPCs that were up. You can see a mob in the distance and click on it, then you should be able to add it to your pet's aggro list so they'll attack it.
Sight range is what, 400, 500+? You don't need LOS for pet attack to work meaning in zones like HS it would probably let you scan the entire zone still and places like Lguk you could scan most if not all dead side. Would probably work strategically elsewhere with good positioning.

200 feels like a good compromise.
Last edited by Goregasmic; 06-11-2025 at 03:59 PM..
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  #98  
Old 06-11-2025, 05:55 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Thats cos npcs use x axis only, whereas PCs check vector. The hill makes it out of range for the spell, but still in range for the pet, despite the pet nominally having a shorter range than the spell.
There are plenty of times I sent pets to attack in flat areas though, from seemingly my max spell range. Especially on Necro that was the typical thing (cast snare from max distance while sending pet). The pet only using X axis would explain why it sometimes could be sent from further than a spell would cast at, but I don't think it should be shorter. Maybe I'm misremembering a little and snare actually had to land first and the MOB run up a bit before the pet would attack, but that feels wrong.

The distance between you and your pet for it to respond to commands was definitely shorter than cast range during early EQ, but that range got doubled sometime in 1999.
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  #99  
Old Today, 09:25 AM
Deadlight Deadlight is offline
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[*]Nilbog: Ry'gorr Messenger's respawn time increased.


To what??? I've been sitting here over an hour waiting for a mob to spawn that instantly runs to his despawn point less than a minute away... This is not a great change lol
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