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#11
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Quote:
"PvP itself" is why we're all here, casual or hardcore, pal. Don't make claims that make no sense. You don't level on a PvP server thinking, "I don't play much, so I'm disenfranchised." People come here to PvP, they know the inherent risks with the rule set. The point isn't that people won't play on the server, it's that lots of people won't even bother starting up with item loot. I guarantee you that. I get that you have a "fuck 'em" attitude toward those who don't prefer the most hardcore, no holds barred server, but most of us here are circumspect veterans that have the foresight to estimate how stunted the population will be if item loot is in. It will be a fraction of what a non item loot server would bring. Who cares? Well, that's where we differ, pal. I'm all about just a PvP enabled server with a stronger, more stable population, so that I actually have more people to kill. My concern is killing players, not taking their loot. I could care less if they kept their loot. I enjoy evenly matched battles. But, I'm also aware of what drives people away and what keeps people playing. I'll tell you what I know. Maybe 5 (?) people quit when item loot was removed from an older box (or they were banned, it really was an insignificant number). Probably 50-150 more people started playing over the period of a few months because it was rescinded. What you're seeing here, Yukahwa, are people who are pro item-loot ideally, but who have seen it in effect firsthand destroying a population. Argue the pros for it all you want, but the majority here aren't for it as adamantly as you because of the empirical evidence we've all seen and experienced in the past with it. It might do okay with Rogean running things, but it will be far better without it. | |||
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