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  #61  
Old 05-30-2025, 05:51 PM
Jimjam Jimjam is offline
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Wasn't there a big AC overhaul just over 10 years ago, so if the position is "we parsed this like 10 years ago" then it may not be relevant to how the mechanics currently are?

re rangers being balanced by dodge/parry, I have seen posters claim that dodge/parry is not using math from 199-2001 but post pop where things got rejigged thanks to the ever growing skill caps.
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  #62  
Old 05-30-2025, 06:25 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Wasn't there a big AC overhaul just over 10 years ago, so if the position is "we parsed this like 10 years ago" then it may not be relevant to how the mechanics currently are?

re rangers being balanced by dodge/parry, I have seen posters claim that dodge/parry is not using math from 199-2001 but post pop where things got rejigged thanks to the ever growing skill caps.
There have been quite a few patches in the last 10 years, so I agree it is a little silly to simply assume all tests done back then are still valid today.

It would be cool if dodge/parry/riposte and AGI played a bigger part in reducing damage.
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  #63  
Old 05-30-2025, 08:07 PM
Goregasmic Goregasmic is offline
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Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
I couldn’t find my monk log files (probably on a different partition), so I parsed more: I did 20 Geonids with 1237 AC and 20 Geonids with 1312 AC, a difference of 75 AC. I expected to see at least a small difference, but with 1237 AC I took 12.4 dps worth of damage (Dmg to PC 23851 / time 1922) and with 1312 AC I also took 12.4 dps worth of damage (Dmg to PC 25296 / time 2052). No difference.

On my ranger, I did 30 Geonids with 1055 AC and took 10.5 dps worth of damage (Dmg to PC 31149 / time 2966); and did 30 Geonids with 1160 AC and also took 10.5 dps worth of damage (Dmg to PC 33635 / time 3218). No difference again.

So you must be correct, that AC is related to a mobs atk and that ranger AC is working correctly.
Thanks for taking the time!

Can you tell us what's your worn AC before gear switches?

I guess the 1.9dps difference is from avoidance?

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If AC softcaps do exist on P99, they can be based on what armor type your class wears. In the EQEMU code they do have a place where they specify armor softcaps for Cloth, Leather, Chain, and Plate.

Unsuprisingly, Plate has the highest softcap value, and the other armor types have lower softcaps. Since Rangers use Chain rather than Plate, they could be getting AC softcapped sooner than Warriors/Paladins/SKs.
Haynar said the low level (<51) AC softcap was lvl*6+25, meaning 325 @50. We saw with the ranger parses this is MUCH MUCH higher than actual mob cap so this doesn't really make sense to me unless you're doing vox/naggy? Or a TOV twink in his 50s actually raiding?

IIRC the mobs are tuned differently on here than EQemu, especially for velious so they tweaked AC differently so it makes more sense. Don't know how much we can rely on EQemu for AC over here.

They also stated that warriors gain 45% AC over softcap so that part seem to be class based but how many rangers raid with 400 worn for this to even matter?

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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
There have been quite a few patches in the last 10 years, so I agree it is a little silly to simply assume all tests done back then are still valid today.

It would be cool if dodge/parry/riposte and AGI played a bigger part in reducing damage.
... I was wondering if anyone ever tested if agi raised avoidance in parses? People came up with how much AC agi gives but the AC total is a composite number of mitigation+avoidance IIRC. If you're above mob AC cap (ie: 200@45) MAYBE agi gives an avoidance boost? This is pure speculation.
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  #64  
Old 05-30-2025, 08:54 PM
TytosOfEight TytosOfEight is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Thanks for taking the time!

Can you tell us what's your worn AC before gear switches?

I guess the 1.9dps difference is from avoidance?



Haynar said the low level (<51) AC softcap was lvl*6+25, meaning 325 @50. We saw with the ranger parses this is MUCH MUCH higher than actual mob cap so this doesn't really make sense to me unless you're doing vox/naggy? Or a TOV twink in his 50s actually raiding?

IIRC the mobs are tuned differently on here than EQemu, especially for velious so they tweaked AC differently so it makes more sense. Don't know how much we can rely on EQemu for AC over here.

They also stated that warriors gain 45% AC over softcap so that part seem to be class based but how many rangers raid with 400 worn for this to even matter?



... I was wondering if anyone ever tested if agi raised avoidance in parses? People came up with how much AC agi gives but the AC total is a composite number of mitigation+avoidance IIRC. If you're above mob AC cap (ie: 200@45) MAYBE agi gives an avoidance boost? This is pure speculation.
I didn't explain the difference between ranger and monk damage because it wasn't really the point of the discussion. But, the reason my ranger took less damage overall (compared to my monk) was because he was using Earthcaller and Silver Whip of Rage. Otherwise, he would have taken way more damage than my monk.
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  #65  
Old 05-30-2025, 10:03 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
... I was wondering if anyone ever tested if agi raised avoidance in parses? People came up with how much AC agi gives but the AC total is a composite number of mitigation+avoidance IIRC. If you're above mob AC cap (ie: 200@45) MAYBE agi gives an avoidance boost? This is pure speculation.
The EQEMU shows that AGI does affect avoidance. It just isn't a large amount. I included this in my weapon DPS calculator.

According to my weapon DPS calculator, 255 AGI basically gives you the equivalent of 32 Defense skill points when it comes to the check that determines if you get hit or not.

Most of the time you won't have 1 AGI, so you won't feel the full 32 Defense skill points as you increase AGI. An Ogre who starts with 75 AGI will already have 9 out of those 32 Defense skill points naturally. So you'll only really see a gain of up to 23 Defense Skill points as you approach 255 AGI.

255 AGI is basically the equivalent of 64 Defense skill when it comes to reducing the damage you take. However, Defense skill only plays a small role in damage reduction. 64 Defense skill is like 12 worn AC.

I've come to see AGI as something like Parry2. It gives you a small chance to avoid an attack like Parry, but it's not a large amount. Obviously it can help you reduce damage, it just isn't a large enough boost to focus on getting 255 AGI. If you have a free buff slot, might as well ask for an AGI buff. But you won't be asking for AGI as a raid tank, you'll be at max buffs with more important buffs.
Last edited by DeathsSilkyMist; 05-30-2025 at 10:25 PM..
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  #66  
Old 05-31-2025, 11:21 AM
Snaggles Snaggles is offline
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Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
I didn't explain the difference between ranger and monk damage because it wasn't really the point of the discussion. But, the reason my ranger took less damage overall (compared to my monk) was because he was using Earthcaller and Silver Whip of Rage. Otherwise, he would have taken way more damage than my monk.
I recall mentioning something similar to this in that AC thread. The best way for a ranger to win at tanking is to “cheat” like they do so well. Outside bump, two 50% slow options (one being like 500p) as well as the Silver Whip of Rage. Stack procs, not AC. And pray slow lands.
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  #67  
Old 05-31-2025, 12:59 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The EQEMU shows that AGI does affect avoidance. It just isn't a large amount. I included this in my weapon DPS calculator.

According to my weapon DPS calculator, 255 AGI basically gives you the equivalent of 32 Defense skill points when it comes to the check that determines if you get hit or not.

Most of the time you won't have 1 AGI, so you won't feel the full 32 Defense skill points as you increase AGI. An Ogre who starts with 75 AGI will already have 9 out of those 32 Defense skill points naturally. So you'll only really see a gain of up to 23 Defense Skill points as you approach 255 AGI.

255 AGI is basically the equivalent of 64 Defense skill when it comes to reducing the damage you take. However, Defense skill only plays a small role in damage reduction. 64 Defense skill is like 12 worn AC.

I've come to see AGI as something like Parry2. It gives you a small chance to avoid an attack like Parry, but it's not a large amount. Obviously it can help you reduce damage, it just isn't a large enough boost to focus on getting 255 AGI. If you have a free buff slot, might as well ask for an AGI buff. But you won't be asking for AGI as a raid tank, you'll be at max buffs with more important buffs.
Yeah fair point. Not entirely usebless but by the time you optimized ac/hp/str/sta and even dex/mana there's not much room left for agi unless you got insane gear. Not worth sacrificing anything over agi.
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  #68  
Old 05-31-2025, 03:47 PM
TytosOfEight TytosOfEight is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I recall mentioning something similar to this in that AC thread. The best way for a ranger to win at tanking is to “cheat” like they do so well. Outside bump, two 50% slow options (one being like 500p) as well as the Silver Whip of Rage. Stack procs, not AC. And pray slow lands.
The Silver Whip of Rage is the best offhand imo, for both soloing and raids. For soloing, it often procs multiple times while I'm waiting for an Earthcaller proc, which saves a good chunk of HP. For raids, it has a nice ratio, +25 mr and a rune shield proc that takes the edge of nasty AOEs. It's an amazing weapon that often goes cheap.
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  #69  
Old 05-31-2025, 04:26 PM
Snaggles Snaggles is offline
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Originally Posted by TytosOfEight [You must be logged in to view images. Log in or Register.]
The Silver Whip of Rage is the best offhand imo, for both soloing and raids. For soloing, it often procs multiple times while I'm waiting for an Earthcaller proc, which saves a good chunk of HP. For raids, it has a nice ratio, +25 mr and a rune shield proc that takes the edge of nasty AOEs. It's an amazing weapon that often goes cheap.
Yea I paid too much for my whip a few years ago but it still has a purpose. Nice in HoT or any time you want to walk around with an extra 25mr. I might use it a bit more for offhand work though now that you mention it.
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  #70  
Old 06-02-2025, 09:26 AM
kjs86z2 kjs86z2 is offline
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confirmed rune whip bis for any scenario where you'd have to stop damage and seek shelter til you can be healed up
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