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#31
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![]() *Start Sarcasm*
I see you finally fixed the graphical issue of the Shadow Knight's Epic Weapon. Thanks! It's awesome that the opague black is now back to it's velium texture! *End Sarcasm* Thanks for the fixes no one really wants <3 | ||
#32
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#33
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![]() We have always made decisions on a case-by-case basis when it comes to Exploiting vs Classic Functionality and it is within our ability to do so. Pet classes should not be able to tell when a mob spawns from the other side of the zone.
I'm sure people will be quick to point out other potential exploits that they may want to see fixed, but as noted above a major consideration in any of our discussions is what would be involved to make a change. Some things may require significantly more work than others, or may not be feasible given current controls over the client.
__________________
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#34
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![]() Quote:
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__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 53 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
#36
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![]() Thank you for your continued dedication team. <3
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#38
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![]() Why are people so desperate for v52? Is there some assistance software or something which only works with the outdated version?
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#39
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![]() nice work big dawg
pet tracking was always cancer | ||
#40
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![]() Quote:
if you weren't using it, wont affect you. | |||
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