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![]() Chardok it will be (when I'm higher level), then!
PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells? Tewaz, your answer really made me laugh hahaha Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have: Player 1: Paladin, Necro, Bard, Ranger or Wizard Player 2: Druid, Warrior or Enchanter Player 3: Magician, Druid, Cleric or Monk Player 4 (doesn't play that much so won't be around every time): Cleric Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms? Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread? Thanks for the answer everyone!
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BLUE
Nadoom, Battlemage of the 60th Element Eolia Tournevent, Wanderer of the 55th Circle Dwaric McClerf, Vicar of the 51st Mass Momtaz Velocipede, Disciple of the 51st Trial RED Xeptna Stargaze, Evoker of the 54th Solstice Skraaa Katau, Shaman of the 40th Season Ashnod the Uncaring, Cleric of the 36th Sacrifice | ||
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Gwurms You need harmony there at least to break the camp,after that enchanter cleric works. Enchanter has to be 59/60,preferably 60 or going to be many many slow resists. More traditional group works at juggs,but you'll need access to the camp via coth. Raid guilds should have a coth mage you can use for this. A lvl 59/60slower makes juggs really easy,need a good fd splitter. If you're going to do prot and tola,you'll want some high level melee. If you get in a good cycle,prot and tola is one of the best spell farms in the game,but they are 3hr spawns and difficult | |||
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