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#51
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![]() While I don’t dispute the dominance (and affordability) of a Meljeldin, with a short parse a lucky extra double attack means a lot more.
For example: Dps Time Total Damage 93 58 5436 Remove one double attack for a max round of 275x2 and you get 84dps from this same parse. In a similar way, it’s entirely possible a big crit (warrior or BFG) or rogue double backstab will push a parse far higher in a sub 1min fight than it would on an 6+ minute one. I know crits are not relevant in this situation but just using as an example why a bit of lucky RNG can mean a lot more with less time to smooth out that curve. Also, I haven’t added up all that damage and divided by time on target to get a true average. Maybe that would be a more accurate way to measure this data (presuming buffs are the same)? Finding that balance between raid-level mitigation, controlling variables (buffs), and surviving for 10+ minutes of parsing is the hard part. Anyway, great data!! I have a lot of Vindi parses at this point and while I can’t recall all the specifics of each my own testing generally tips to favor the 2h. It’s a bruiser even with EC haste and Shissar. | ||
#52
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![]() no raid mob is not going to die over a rangers weapon choice
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#54
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The last line on each parse group is just that - the total damage / time. It showed basically the same overall dps for both weapons. | |||
#55
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#56
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Last edited by Snaggles; 05-29-2025 at 05:04 PM..
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#57
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On my ranger, I did 30 Geonids with 1055 AC and took 10.5 dps worth of damage (Dmg to PC 31149 / time 2966); and did 30 Geonids with 1160 AC and also took 10.5 dps worth of damage (Dmg to PC 33635 / time 3218). No difference again. So you must be correct, that AC is related to a mobs atk and that ranger AC is working correctly. | |||
#58
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The first place Rangers have an issue is with their lower defense. They have like 32 less Defense than a Warrior/Paladin/SK. Using my damage calculator, if Vindi was a Ranger instead of a Warrior, he would be taking about 5-6 more DPS on average from a player 60 ranger using Meljeldin. This is from the lower Defense skill. Theres a second possible place where Rangers have an issue, but I did not include it in my calculator. If AC softcaps do exist on P99, they can be based on what armor type your class wears. In the EQEMU code they do have a place where they specify armor softcaps for Cloth, Leather, Chain, and Plate. Unsuprisingly, Plate has the highest softcap value, and the other armor types have lower softcaps. Since Rangers use Chain rather than Plate, they could be getting AC softcapped sooner than Warriors/Paladins/SKs.
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#59
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I wish the "What is this bullshit we parsed this a decade ago" people would explain what they're talking about because if they're talking about xp mobs I'm pretty sure they're wrong. If they're talking about raid mobs I remain open to the possibility that something is broken, but I would love to see some data showing that. If in fact the "ranger AC is broken" thing is pure folklore here's my speculation on how it came to be: * Ranger is an inherently inferior tank due to lower skill caps on defensive skills * Because rangers are usually pulling or adding DPS and since gear choices always have tradeoffs, most people gear their ranger for strength, dex, and resists. And since all the ranger races start out with fairly low str/sta/dex there's more ground to make up there too. * Because of those first two points, when a ranger is forced to step in and tank, the healer's gonna notice the difference compared to other tanks * Because there's mob-specific hardcaps on the impact of AC, it's easy to accidentally run an experiment and conclude AC has no impact * Because most people look at DPS instead of a hit distribution histogram, it's harder to tell exactly what AC is doing | |||
#60
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As I said in the post before, if AC softcaps do exist on P99, Rangers may be getting softcapped sooner than Warriors/Paladins/SKs as well. This is because Rangers use Chain instead of Plate, and the EQEMU code does have the option to specify softcaps for Cloth, Leather, Chain, and Plate. So Rangers kinda get screwed on both Defense Skill and AC. I assume the idea was Rangers are better at dodging/parrying/etc. That's the idea in Dungeons and Dragons, but it doesn't really work in practice on P99.
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Last edited by DeathsSilkyMist; 05-30-2025 at 02:16 PM..
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