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#11
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What are you going to do on a 25 years old game emulator other than mess around anyway. | |||
#12
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What I discovered (or re-discovered, as I learned nothing Torven hadn't already found) was that there's mob-specific squelch points above which adding AC provides little or no benefit, and that the benefit of AC is effectively just shifting the ratio between max-hit and min-hit. There's almost certainly a lower squelch point below which losing AC doesn't increase damage taken. My understanding of what the "ranger AC is broken and doesn't matter" people have been saying is that it's specific to tanking harder raid mobs. I would caution against extrapolating results tanking easy blues all the way out to tanking red raid mobs. I can think of several ways consistent with my findings that could lead to "ac doesn't matter" against those kinds of targets. Furthermore, even if AC does matter when raid tanking, rangers aren't gonna be a good choice. Your only defensive-minded discipline lets you act as a speed bump for 15 seconds. Your Defense skill is lower. Gearing for tanking is gonna have tradeoffs with resists or DPS. On topic, I suspect that if you get some good parses, you'll find that the +attack of Swiftwind leads to a higher hit percentage, and a high proportion of hits will be at or above the "2*damage + bonus" modal value. One interesting experiment would be to use a piercing or 1hb mainhand and get some parses with and without the swiftwind. That'll give you a sense of exactly how the +attack is helping and might give some insight into exactly where the crossover point is between added attack and a better ratio. | |||
#13
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Attack will help your damage rolls.
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#14
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![]() Yeah, that's why I mentionned the "100 worn AC cap" claim, which I've often seen. Doesn't make ranger tanking gods because they seem to suffer from lower defense past 50. 100 isn't hard to reach and that advice is highly detrimental to all rangers doing solo/group content.
I don't think you should extrapolate results from easy blues to high end raid content either but the other way around is also true; you can't extrapolate a parse from vulak to discredit the value of AC for easy blue mobs. I suspect with around ~250ac you would probably get good returns for most of the group content, which is good unless all you do is raid. All this to say I don't see the value of giving flak to people testing stuff even if it gives the expected results. | ||
#15
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#16
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![]() I have subscribed to this thread and eagerly await the following pages.
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#17
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Attack and Strength affect damage rolls.
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#18
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![]() I ran an experiment on my 60 druid against Bloodmaw a while back. The only difference was adding Girdle of Karana for +42 strength. I was a little surprised, but the hit % jumped from 76% to 90%.
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#19
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Velious was won with Kunark gear. Burning DKP is just giving reasons to keep playing. Quote:
I’m just trying to determine if someone has a chance to pick up a CoL for a small bit of DKP if it’s even worth it. https://wiki.project1999.com/Magelo_Blue:Blerv | ||||
Last edited by Snaggles; 05-27-2025 at 03:47 PM..
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#20
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![]() Quote:
EQEMU code shows Offense Skill and Weapon Skill for to hit calculations.
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