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  #11  
Old 05-27-2025, 11:22 AM
Goregasmic Goregasmic is offline
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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
rips been showing his parses for years and theres still people worrying about 1 handers lol
A couple months ago common belief was ranger AC capped around 100 and it has been parsed to hell and back and when someone actually bothered parsing it, it was inaccurate. We still don't know what the actual caps are.

What are you going to do on a 25 years old game emulator other than mess around anyway.
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  #12  
Old 05-27-2025, 01:14 PM
bcbrown bcbrown is online now
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
A couple months ago common belief was ranger AC capped around 100 and it has been parsed to hell and back and when someone actually bothered parsing it, it was inaccurate. We still don't know what the actual caps are.
Careful you don't overstate conclusions. What Sogundordor and I found was that against level 40-45 mobs, worn AC has an effect. Sogundordor found that against a storm giant escort, adding AC up to around 200 reduces damage taken in a similar manner to SKs. What I found is that against Shiel Glimmerspindel, worn AC has an effect up to around 160 in a similar manner to a Cleric and a Druid.

What I discovered (or re-discovered, as I learned nothing Torven hadn't already found) was that there's mob-specific squelch points above which adding AC provides little or no benefit, and that the benefit of AC is effectively just shifting the ratio between max-hit and min-hit. There's almost certainly a lower squelch point below which losing AC doesn't increase damage taken.

My understanding of what the "ranger AC is broken and doesn't matter" people have been saying is that it's specific to tanking harder raid mobs. I would caution against extrapolating results tanking easy blues all the way out to tanking red raid mobs. I can think of several ways consistent with my findings that could lead to "ac doesn't matter" against those kinds of targets.

Furthermore, even if AC does matter when raid tanking, rangers aren't gonna be a good choice. Your only defensive-minded discipline lets you act as a speed bump for 15 seconds. Your Defense skill is lower. Gearing for tanking is gonna have tradeoffs with resists or DPS.

On topic, I suspect that if you get some good parses, you'll find that the +attack of Swiftwind leads to a higher hit percentage, and a high proportion of hits will be at or above the "2*damage + bonus" modal value. One interesting experiment would be to use a piercing or 1hb mainhand and get some parses with and without the swiftwind. That'll give you a sense of exactly how the +attack is helping and might give some insight into exactly where the crossover point is between added attack and a better ratio.
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  #13  
Old 05-27-2025, 01:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
On topic, I suspect that if you get some good parses, you'll find that the +attack of Swiftwind leads to a higher hit percentage, and a high proportion of hits will be at or above the "2*damage + bonus" modal value. One interesting experiment would be to use a piercing or 1hb mainhand and get some parses with and without the swiftwind. That'll give you a sense of exactly how the +attack is helping and might give some insight into exactly where the crossover point is between added attack and a better ratio.
Attack doesn't help your hit percentage. Hit percentage is determined by Offense Skill and Weapon Skill.

Attack will help your damage rolls.
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  #14  
Old 05-27-2025, 01:51 PM
Goregasmic Goregasmic is offline
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Yeah, that's why I mentionned the "100 worn AC cap" claim, which I've often seen. Doesn't make ranger tanking gods because they seem to suffer from lower defense past 50. 100 isn't hard to reach and that advice is highly detrimental to all rangers doing solo/group content.

I don't think you should extrapolate results from easy blues to high end raid content either but the other way around is also true; you can't extrapolate a parse from vulak to discredit the value of AC for easy blue mobs. I suspect with around ~250ac you would probably get good returns for most of the group content, which is good unless all you do is raid.

All this to say I don't see the value of giving flak to people testing stuff even if it gives the expected results.
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  #15  
Old 05-27-2025, 02:10 PM
bcbrown bcbrown is online now
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Attack doesn't help your hit percentage. Hit percentage is determined by Offense Skill and Weapon Skill.

Attack will help your damage rolls.
Adding strength can increase your hit percentage. I assume that's because adding strength increases your attack but I don't know.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
All this to say I don't see the value of giving flak to people testing stuff even if it gives the expected results.
Fully agree!
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  #16  
Old 05-27-2025, 03:05 PM
Jimjam Jimjam is offline
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I have subscribed to this thread and eagerly await the following pages.
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  #17  
Old 05-27-2025, 03:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Adding strength can increase your hit percentage. I assume that's because adding strength increases your attack but I don't know.
This is incorrect. The only things that affect your hit percentage are Offense Skill and Weapon Skill.

Attack and Strength affect damage rolls.
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  #18  
Old 05-27-2025, 03:37 PM
bcbrown bcbrown is online now
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I ran an experiment on my 60 druid against Bloodmaw a while back. The only difference was adding Girdle of Karana for +42 strength. I was a little surprised, but the hit % jumped from 76% to 90%.
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  #19  
Old 05-27-2025, 03:42 PM
Snaggles Snaggles is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
ive tried to tell folks that spending that dkp on 1h is a waste for most part, grab a cek if ya wanna dps.
I know but I wanted a BoF anyways. I didn’t expect it would be more than something to play with.

Velious was won with Kunark gear. Burning DKP is just giving reasons to keep playing.

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Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
rips been showing his parses for years and theres still people worrying about 1 handers lol
Nobody is worried. I’ve been parsing for years too

I’m just trying to determine if someone has a chance to pick up a CoL for a small bit of DKP if it’s even worth it.

https://wiki.project1999.com/Magelo_Blue:Blerv
Last edited by Snaggles; 05-27-2025 at 03:47 PM..
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  #20  
Old 05-27-2025, 03:44 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
I ran an experiment on my 60 druid against Bloodmaw a while back. The only difference was adding Girdle of Karana for +42 strength. I was a little surprised, but the hit % jumped from 76% to 90%.
Your sample size is probably too small. I'd run more tests with more swings. If your claim is 42 STR gives you 14% more hit rate, that is a pretty bold claim. That is a huge boost for a relatively small amount of STR.

EQEMU code shows Offense Skill and Weapon Skill for to hit calculations.
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