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#61
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Last edited by vales; 05-11-2025 at 01:43 PM..
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#62
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When multiple posters say the same thing, and none of them have evidence, it may just be a common misconception. Goblin Ring is clickable earlier than Ring of Stealthy Travel, and Goblin Ring was around on both servers a lot longer. Chardok 2.0 is one of the last patches. It's not uncommon for myths like this to form.
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#63
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![]() People can use whatever they want at 49 when the Stealthy Travels ring clicks. It’s up to them to determine if they are effectively the same.
The OP didn’t ask that and is in the teens with a budget. Cheap HP rings, leather/cloth from vendors, cheap Wisdom slots (like a charred guardian shield) and some kind of melee’able weapon like a Smoldering Brand are fine. Goblin Gaz ring asap (clicks at level 5). Likely ES arms, boots, eventually. Lumi Staff and at some point the epic. This is all perfectly rational if in a raiding guild getting the epic early isn’t difficult. | ||
#64
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Bear pits aren't too bad, from a chanter's perspective a torched and hasted krup knight can either miss entire rounds or pound 1200dmg in so that level of control can be highly desirable. When you hit 60 you can go for stealthy ring because exp doesn't matter but for leveling I don't see how paying an extra 4k for 2sec delay and 35hp/mana makes any sort of sense, the stats are too low to shift the balance so the delay isn't worth it. | |||
#65
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You are not thinking about the problem from all of the angles, only the angle where you believe you are getting an edge of some kind. Let me try to break down the angles you are not looking at: 1. You can also always get 100% mob XP without Goblin Ring. Please stop saying Goblin Ring does anything to help with securing a kill. You can break earlier and nuke twice, as a simple example. I understand you are talking about saving mana by waiting longer to break charm (potentially saving nuke mana), but saving mana is not the same as securing the kill. 2. The later you wait to break charm, the higher the probability of losing the mob and getting 0% XP. It's possible you end up losing more mobs with instant invis than without it, because it is tempting you towards a riskier playstyle of waiting until the last possible second. You need to determine if the increased risk of losing the mob by waiting longer to break charm is worth the potential mana saving, as each mob lost will counter multiple mobs where you may have saved some nuke mana. 3. Mobs typically do one combat round every 2 seconds. You can parse their hit rate and average damage roll. It's not difficult to do a prediction for the next round. When you've played the game long enough, you can often do this without parsing if you've fought the mob or similar mobs enough times to intuit their DPS. If you are ultra paranoid about a miss, you can always duck the 2 second invis and start it again if a miss occurs. You'll extend the charmed pet by 1 combat round that way, as both the combat round and cast time are two seconds. 4. The benefits of Ring of Stealthy Travel over Goblin Ring are as follows: A. You get regular invis for free (more mana saving). B. You don't need to switch targets, as Ring of Stealthy Travel is self cast. This saves a bit of time and reduces targeting errors. C. You only need to mem invis when invising others, saving spellbook time. D. Free clickie invis allows you to save mana and time in scenarios where you can lull some mobs and invis around the rest. You don't always need to lull every mob. 5. Druids get mana free damage options. If the mob does end up with an extra 50 HP after your first nuke, you can use Lumi Staff or ES Arms to finish it off for free. Goblin Ring is not the only way you can save mana on finishing the mob. This method can be less risky too, as it allows you to break when the mob has a bit more HP.
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Last edited by DeathsSilkyMist; 05-11-2025 at 09:27 PM..
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#66
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B. Irrelevant. You'll have your target selected and when you break you have to switch to your ex pet anyway to root. Ring is on hotbar so I just hit F1 and hotbutton# in quick succession and its done. I know there's a macro out there but I find it unnecessary. C. See point A. D. See point A. I'm not risking invis breaking for 75 mana. Quote:
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#67
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0 seconds - Mob Round 1 seconds - Start Casting Invis 2 seconds - Mob Round 3 seconds - Finish Casting Invis (Charm Break) 4 seconds - Mob Round If you have good enough reaction time to break charm via Goblin Ring in between the two second rounds, you can time invis between them too. As you said earlier, you get a feel for how much more damage the mob can take before they die. If the mob round at 2 seconds was a miss, you can duck and recast invis. Quote:
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Last edited by DeathsSilkyMist; 05-12-2025 at 12:34 PM..
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#68
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![]() DSM, stop the theorycrafting and try to actually charm fight as a Druid (with and without the ring). You'll see very quickly why you're in the wrong.
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#69
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If it is so obvious and easy to prove, it should be no trouble for you to do! I await your evidence.
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#70
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![]() It’s possible to simply miss-time a Goblin ring click and lose your pet or kill the other mob. The Stealthy ring adds 2 seconds to this potential for human error. In the high end game this could be a lot of hit points to burn down.
I can see why an ench, Druid, or necro (without a COS) might deal with a Stealthy ring at 60. You are doing more pet resets than low HP grinding. I think leveling up without an instant click is a huge disadvantage. Outside quad charming with my Druid for the hot minute I did, it was less important for that class since you can dot for free. I hate the Gob ring and adore the Stealthy but instant is instant. Just use one until it servers no purpose. I’ve never had an issue selling one so this a moot point to even fellow haters. | ||
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