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#21
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#22
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![]() Swarmcaller v Froglok Forager should be about 57 DPS but the calculator shows 17 DPS. Changes made:
Level 60, strength 235, mainhand 29/41, offhand 0 damage, haste 40%. Mob AC of 311. Everything else left default. Woody vs Bloodmaw should be 39.5 DPS at 138 str and 43 DPS at 175 str, but shows 29 and 30. Changes made: Level 52, strength 138 or 175, mainhand 31/35, offhand 0 damage, haste 22%. Mob AC of 94, defense of 50. I respect the ambition but I'd be shocked if this ever got to a point of being even remotely reliable. | ||
#23
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![]() Nice took! I haven’t tried it yet but have 5*ed the thread on concept alone. Could a factor with the issues experienced be Wiki overestimating mob AC?
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#24
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Please stop going into this with the assumption it's wrong. You do that often, and it clouds your objectivity. Quote:
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Last edited by DeathsSilkyMist; 04-09-2025 at 03:50 PM..
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#25
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![]() So in that vein what is the source of AC data for mobs if wiki can't be relied on and how do you know that your AC values are correct and not just a reverse engineering to align to parse results and potentially mask inaccuracies in the calculator.
I assume NPC AC works differently from PC AC as the values stated seem wildly low compared to what I would expect if you were using the calculator to parse a player duel or pvp for example. | ||
#26
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![]() Quote:
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So most likely the DPS value is wrong to begin with. Quote:
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When I did a parse on a level 50 mob with my level 52 Monk, my DPS calculator got the same value as the actual parse when using 115 AC and 200 Defense. Those are the default values in the calculator right now. When I reduce the mob to a level 5 mob with 25 AC and 25 Defense (corudoth, a level 5 mob), I also get basically the same DPS values as what I parsed in the linked post. I also have other parses that match the DPS calculator that I haven't uploaded yet.
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Last edited by DeathsSilkyMist; 04-09-2025 at 04:21 PM..
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#27
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![]() Seems pretty challenging when you have an unknown variable as an input (mob AC). No way to validate if the data output is accurate or if we're just reverse engineering the output based on actual parses to determine AC values as they would align to this calculator therefore rending the calculator itself meaningless.
Would be interesting to do some testing on combat logs against PCs with known AC values but I suspect PC AC and NPC AC likely work differently. | ||
#28
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![]() Quote:
Remember also we have a comment in the EQEMU code: Quote:
The odds of both the Corudoth parse (level 5) and FM Giants parse (level 50) just happening to match the calculator with low AC/Defense on the level 5 and 115 AC/200 Defense on the level 50 is very low. You can take a look at the parses I am refering to here: https://www.project1999.com/forums/s...&postcount=440 My calculator gets basically the same DPS on Corudoth (level 5) and the FM Giants (level 50).
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Last edited by DeathsSilkyMist; 04-10-2025 at 10:38 AM..
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#29
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![]() Would be nice to have a feature that estimates the ac of the intended emulated mob since the wiki is whacky.
Is this something that would be possible using the guild hall dummy resource you mentioned? | ||
#30
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![]() Quote:
You can also take a look at the Kunark strategy guide to get a very rough idea of what mob stats were for the era: https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf Mob AC is between 1 and 120 for mobs levels 1-42 in that book. This means in-era AC values are certainly not 300+ for mobs that are level 45+, like the P99 Wiki says. "Typical skill level" for a mob levels 35-44 is listed as 185, which matches Defense skill scaling of 5 * level, similar to how players scale their Defense skill. The strategy guide does have a number of errors in it, but I think the raw number values are probably more trustworthy. This is because the strategy guide writers were probably given spreadsheets of data by the Everquest developers, and the strategy guide writers transcribed them. Many of the inaccuracies in the strategy guide stem more from misunderstandings of concepts that are more complex than mere numbers. I gave the range of 1AC -115 AC, where 1AC would be level 1, and 115AC would be level 50. A level 30 mob is probably around 60 AC. For the Defense skill it looks like 5 * Mob Level with the same skill caps as a Warrior roughly speaking. I could do something like auto scale those stats based on level, but some mobs probably do have higher AC than normal. The "raid boss" of a lower level dungeon like Splitpaw may have higher stats than the average. People may complain their DPS parse is off if they happen to parse a mob like that. That's why I am leaving the AC and Defense skill open for people to play with for now, with general guidelines.
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Last edited by DeathsSilkyMist; 04-10-2025 at 03:11 PM..
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