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Old 04-04-2025, 01:20 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Respectfully DSM, I don’t think you can. The damage bonus is doing a lot of heavy lifting on the main hand and the offhand ratio is doing less on high AC targets.

I did like an hour of parsing on Bloodmaw, a lvl 30 npc in Great Divide with 50k hps. I would snare it by Velks and zone just when it turned to flee, then do another once it regenned. I may have already posted this, sorry if so.

Earthcaller/Swiftwind = 74,012 over 688 seconds = 107dps average
Vyemm whip/swiftwind = 71,059 over 597 seconds = 119 dps
Vyemm whip/claw of Lightning = 71,542 over 576 seconds = 124 dps
Meljeldin = 74,358 over 605 seconds = 122 dps

Based on this, going from Kunark epics to a solid NTOV main hand is a 10% in DPS. It’s roughly a 14% increase going to a Claw of Lightning despite the 50 attack loss…which seems steep to me.

The Meljeldin is a 45/38 2h is less a 13% improvement over the two epics.

I truly wish this was the case. I worked harder for the epics than I did for the Meljeldin and they look far nicer. If anyone was crazy enough to use them on Vindi I expect the dps would be under 40 (roughly half the 2h). I used to get mid 40’s with my Zek blade and Swiftwind. I really liked that setup but these days I’m not sure it would beat a woodsman staff at 60.

In the end, raw dps isn’t the only metric that makes an effective player or even the game more fun. I just think a ranger has a lot to gain with a single ToV weapon. We can’t just go grab a Peacebringer for 500p or MQ a rogue epic for 20k pp.
I am not 100% sure what you disagreeing with me about with this post. Apologies.

Corudoth is a good parse target because Corudoth acts as a DPS ceiling to show the best possible DPS a weapon could output from a level 60. I have a 90% chance to hit Corudoth roughly speaking, and only about 15% of my Damage Rolls are below the average of Weapon Damage * 2 + Damage Bonus. The reason why a DPS ceiling is useful is because you can predict the DPS on harder enemies, because your DPS can only go down.

A mob like AoW is probably the floor for DPS. You will have the worst possible DPS as a level 60 when fighting him. This means all other mobs are between this floor and the ceiling. You can adjust the percentage of DPS being reduced between the floor and the ceiling to see when one weapon will out-perform another.

This also shows how the damage formula is scaleable. This post shows that: https://www.project1999.com/forums/s...5&postcount=32
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