Quote:
Originally Posted by Duik
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That would certainly explain the minus cha on nec/SK armor. I like it. An "in spirit" classic server sounds good, but how far do you go? Short of employing a Ouija board and summoning the spirit of Brad it is just another custom server.
I still like it though
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Honestly, necros being super good at farming trash mobs for finesteel being offset by their equipment making them stinky recluses that no one wants to deal with (charge premium prices against) is an interesting concept, even with out -cha impacting fears, etc.
I suggest charisma mod for 'negative' psychology spell effects should be based on how far from 75 the character's stat is. High charisma still benefit from their force of personality empowering their fear spells, whereas nec/sk/giants would benefit from their monstrous aura (super low charisma) driving their fear spells.
so yea,
75 charisma = base power fear.
5 charisma = more powerful fear
145 charisma = more powerful fear.