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Old 03-03-2025, 01:44 PM
Snaggles Snaggles is offline
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With a decent weapon(s) and bandages you can solo for a while. It’s much easier with a fungi.

If you dabble in poison making, spine break in the late game can let you solo weak blue cons to 60 with lesser gear.

Rogues do best with agnostic since the illusion masks are more likely to give them favorable faction results. I don’t think there is any diety perk for the class.

There is no limit to accounts or time here. I would pick my top two favorite classes; a melee and some caster who can solo. It never hurts to have a druid, shaman, necro etc later on. The necro is going to put down fine steel carriers very quickly so you can fund the rogue. Plus then if you find a buddy or two to level the rogue with you have another class to play when they aren’t available.
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Old 03-03-2025, 01:53 PM
SorenVC SorenVC is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
With a decent weapon(s) and bandages you can solo for a while. It’s much easier with a fungi.

If you dabble in poison making, spine break in the late game can let you solo weak blue cons to 60 with lesser gear.

Rogues do best with agnostic since the illusion masks are more likely to give them favorable faction results. I don’t think there is any diety perk for the class.

There is no limit to accounts or time here. I would pick my top two favorite classes; a melee and some caster who can solo. It never hurts to have a druid, shaman, necro etc later on. The necro is going to put down fine steel carriers very quickly so you can fund the rogue. Plus then if you find a buddy or two to level the rogue with you have another class to play when they aren’t available.
Fine then I'll make a Rogue and when it gets difficult I'll start a Necromancer, also in Freeport. Thanks for telling me. Question. Do most players have two characters? Is this the recommended amount of characters to make? Like a melee class and a caster?
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Old 03-03-2025, 07:16 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by SorenVC [You must be logged in to view images. Log in or Register.]
Fine then I'll make a Rogue and when it gets difficult I'll start a Necromancer, also in Freeport. Thanks for telling me. Question. Do most players have two characters? Is this the recommended amount of characters to make? Like a melee class and a caster?
I mean maybe its just me but, I think _most_ players here have like 8-40 characters. Seen some people out here talking about leveling their 4th Shaman to 60 like damn dawg. I have 8 or 9 characters currently, ranging from like level 5 to 60.

Even though rogues are pretty group dependent past early levels, the upside is that they're also very desired. They do a lot of damage, they're good at recovering wipes, handful of dungeons they allow easy access to certain places that normally require keys.

It was a bummer wanting to relax and do some grouping on my wizard and it was fairly difficult to find one.
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