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  #11  
Old 02-22-2025, 03:49 PM
zelld52 zelld52 is offline
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Sometimes you must use the tools of evil against it. It is ordained to be just
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  #12  
Old 02-22-2025, 03:56 PM
Selene Selene is offline
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Quote:
Originally Posted by Trelaboon [You must be logged in to view images. Log in or Register.]
I main a Paladin who finished leveling to 60 in like 2018, but I still actively dungeon crawl and solo on him. I also have a 60 Monk I don’t play a ton. The Monk will solo better in the majority of situations but the Paladin does fine. I generally use soothe and have few enough resists to really break the potential.
Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?
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  #13  
Old 02-22-2025, 08:30 PM
PatChapp PatChapp is offline
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Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
Paladin is definitely more challenging I think as a dungeon crawl….definitely miss FD a lot when I get adds or stumble by mistake on a bad camp.

Paladin also seems to take way longer to kill things. I do think the challenge of it, with less mistakes allowed, make it fun to play though.

I’ve always wondered how SKs fare as dungeon crawlers solo , at the high end. Are they better than paladin or monk?
Monks are much better at the high end. Paladins can do some neat stuff,but sk's are probably better crawlers on the basis of having fd
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  #14  
Old 02-23-2025, 01:42 PM
Snaggles Snaggles is offline
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An advantage paladins have that few talk about is the ability to lull and help a group creep together. If you have an ench/bard, cleric, and paladin it’s pretty obvious who should do the high-risk lulling. They are the most robust target to have 3-5 npcs attacking them and the most expendable.

Worst case, CC the situation, kill the mobs, Rez the pally (if too dumb to DA). And keep going.
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  #15  
Old 01-05-2026, 03:52 AM
Liam202 Liam202 is offline
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Are they better than paladin or monk?
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  #16  
Old 01-05-2026, 11:53 AM
kjs86z2 kjs86z2 is offline
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Just play the monk. If you ever raid, gear upgrades will feel more impactful.
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  #17  
Old 01-05-2026, 05:26 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
Just play the monk. If you ever raid, gear upgrades will feel more impactful.
The power fantasy is more expensive and time-consuming to fully realize but not without good reason, since it is more powerful/fantastical when all is said and done. Knights still get more bang for is DKP just based on how cheap most upgrades are for them.
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Last edited by Ennewi; 01-05-2026 at 05:33 PM..
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  #18  
Old 01-05-2026, 09:19 PM
Keebz Keebz is offline
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I have a 60 Monk and SK with decent raid gear and I'm leveling a Paladin off and on right now.

I will say Paladin is kind of awesome? All the good cleric spells—lull, root, stun, insane sustain heals—like DW BP is basically a Hosh Staff—all add up to a nice package. You're like a mid Cleric but you can tank/DPS OK and get a few extra CH clicks.

Monk scales insanely well with HP / AC and is the ultimate faceroll, but I personally find my Monk pretty boring when not raiding. After the pull, it's autoattack and hope for the best.

IMHO, the knights are legit and can be more interesting if played well. Raid utility is a little... uh... contextual? and the number of well played knights is like 5-10 all time though.
Last edited by Keebz; 01-05-2026 at 09:22 PM..
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  #19  
Old 01-05-2026, 10:31 PM
chillybob chillybob is online now
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just wait til the 59 heal over time Keebz. Mini torpor is busted. Can do some gnarly stuff with pally and once the next patch kicks in holyforge disc will finally be useable again as well.... its only up from here
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  #20  
Old 01-06-2026, 12:48 AM
Keebz Keebz is offline
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Unless they "fix" the Lull line by making it unusable per classic timeline.
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