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  #41  
Old 08-22-2011, 04:20 PM
Kope Kope is offline
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Actually, an idea I just had that's probably not even viable but interesting none the less:

What about instead of a "level" spread you do it by gear quality?

Each piece of gear has a value to it, you multiply that by the person's level and you get their "pvp range" level. This way twinks wouldn't be able to destroy all of the low lvl people trying to start on the server.

Better community imo. Probably not viable but...interesting :P
  #42  
Old 08-22-2011, 04:21 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Actually, an idea I just had that's probably not even viable but interesting none the less:

What about instead of a "level" spread you do it by gear quality?

Each piece of gear has a value to it, you multiply that by the person's level and you get their "pvp range" level. This way twinks wouldn't be able to destroy all of the low lvl people trying to start on the server.

Better community imo. Probably not viable but...interesting :P
keep it simple.
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  #43  
Old 08-22-2011, 04:21 PM
Misto Misto is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Actually, an idea I just had that's probably not even viable but interesting none the less:

What about instead of a "level" spread you do it by gear quality?

Each piece of gear has a value to it, you multiply that by the person's level and you get their "pvp range" level. This way twinks wouldn't be able to destroy all of the low lvl people trying to start on the server.

Better community imo. Probably not viable but...interesting :P
sweet jesus
  #44  
Old 08-22-2011, 04:22 PM
solid solid is offline
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Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Actually, an idea I just had that's probably not even viable but interesting none the less:

What about instead of a "level" spread you do it by gear quality?

Each piece of gear has a value to it, you multiply that by the person's level and you get their "pvp range" level. This way twinks wouldn't be able to destroy all of the low lvl people trying to start on the server.

Better community imo. Probably not viable but...interesting :P
You mean like gearscore in WORLD OF WARCRAFT???????????????

As if anyone actually needed a reason, please ignore this idiot's suggestions from here on out.
  #45  
Old 08-22-2011, 04:26 PM
Kope Kope is offline
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Quote:
Originally Posted by solid [You must be logged in to view images. Log in or Register.]
You mean like gearscore in WORLD OF WARCRAFT???????????????

As if anyone actually needed a reason, please ignore this idiot's suggestions from here on out.
I have no problem with you disagreeing with me, but please do it in a civil tone.
  #46  
Old 08-22-2011, 05:01 PM
Kope Kope is offline
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PS-

I could be completely incorrect here but I didn't think anything in WoW is based off of level item.

Again, I'm not playing wow and haven't played wow in quite a while so I could be WAY wrong on this point.
  #47  
Old 08-22-2011, 09:16 PM
Zeebbo Zeebbo is offline
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8 +/- is good. Like Xantille said, OOR healing/rezzing shouldn't be a problem since there's only 1 box allowed. That's not to say someone won't lvl up a lvl 39 cleric or rogue to get in and drag corpses/rez people.

I am definitely not against FFA raid zones, but guess we'll just have to see how much they'll be needed.
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  #48  
Old 08-22-2011, 09:24 PM
Envious Envious is offline
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Quote:
Originally Posted by solid [You must be logged in to view images. Log in or Register.]
You mean like gearscore in WORLD OF WARCRAFT???????????????

As if anyone actually needed a reason, please ignore this idiot's suggestions from here on out.
I need a new MQ compile brah~

Only problem with FFA raid zones, as stated previously, is that all of them are where lower lvls exp. And we all know how much of a shit head everyone is actually going to be.
  #49  
Old 08-22-2011, 10:24 PM
vinx vinx is offline
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Quote:
Originally Posted by Envious [You must be logged in to view images. Log in or Register.]
Only problem with FFA raid zones, as stated previously, is that all of them are where lower lvls exp. And we all know how much of a shit head everyone is actually going to be.
That isnt to bad a thing tbh,
it takes out a zone for that level range and forces people to the other 1-2 hot xp zones = more community interaction
or they level in wide open places = interaction for more lonely druids/bards

and those people will probably be in range
just sayin
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  #50  
Old 08-23-2011, 03:09 AM
Haul Haul is offline
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+/-4 is proven to work and is more classic, but hardly anyone up in these forums acts or responds like they used to play pvp on live. Bunch of late bloomers for real.
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