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  #1  
Old 01-29-2025, 12:34 PM
onmove_broke onmove_broke is offline
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ZEM technically should be a risk vs reward concept. For example Sol A should have a higher ZEM being indoors and pretty close quarters. MM should be a bit higher because it is outdoors and is wide open outside of fighting in the castle. However the mob density in MM makes up for it. From what I notice, people take the path of Unrest>MM>CoM>KC because it is outdoors with room to move around, especially for big races. So even if Perma is 225% ZEM, it is far and mob density if pretty crappy, so people do not even bother going there
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Old 01-29-2025, 03:23 PM
cd288 cd288 is offline
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Quote:
Originally Posted by onmove_broke [You must be logged in to view images. Log in or Register.]
ZEM technically should be a risk vs reward concept. For example Sol A should have a higher ZEM being indoors and pretty close quarters. MM should be a bit higher because it is outdoors and is wide open outside of fighting in the castle. However the mob density in MM makes up for it. From what I notice, people take the path of Unrest>MM>CoM>KC because it is outdoors with room to move around, especially for big races. So even if Perma is 225% ZEM, it is far and mob density if pretty crappy, so people do not even bother going there
People do CoM and KC because they are super convenient and not very dangerous.

People don't do Perma because it's far and it's quite dangerous, and mobs heal through walls etc making it a big pain in the ass.

Even really high ZEMs can't always make up for that, as we see with Perma. Since everyone is twinked out and knows everything about the zone, people are chain pulling masses of mobs in dungeons these days...as such the pace of killing can often offset part of the lower ZEM making it a more efficient choice to just go to the most convenient and safest dungeon.
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