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#41
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Quote:
https://xkcd.com/1132/ | |||
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#42
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Like, people calculated you have 72% chance to get a raster of guk spawn if you spend 10 hours there. You still have only 5% chance per spawn and it doesn't mean the spawn at the 10th hour is a 72% chance to be raster. Both statements are true regardless. | |||
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#43
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#44
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In our case, there are two possible outcomes: success (item drops), or failure (item does not drop). Think of success like being heads on a coin, and failure being tails (the difference being that our ‘coin’ is not 50/50). If the chance in a single kill for the item to drop is 40% (success), the chance for the item to not drop is 60% (failure). The chance to get failure five times in a row (i.e., five independent failure events) is 0.6*0.6*0.6*0.6*0.6. | |||
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#45
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I don't mean this as an insult, but I've never understood the sacrificing your health for something like a manastone that has niche case use and is really only useful for a couple classes.
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#46
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#47
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#49
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#50
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Someone telling them on the forums that it's statistically improbable to fail that many times is just factually incorrect. It's an anomaly, for sure, but it's still within acceptable terms of probability. I'm sorry that you cannot fathom that the chance for failure was still real after 6 tries, but the previous 5 tries do not have any influence on the sixth attempt. I wish people would stop pushing the gambler's fallacy as probability. It's a huge mistake that lots of people make. It's obvious that I can't fix stupid, though. | |||
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Last edited by Samoht; 01-28-2025 at 03:05 PM..
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