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#21
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they didn't decide to go the shitty graphic style wow clone because they wanted to,
they had to pivot after Brad claimed people wanted old everquest or w/e and only raised 200k in a week on kickstarter instead of funding in like an hour. | ||
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#23
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Quote:
I'm trying to learn legit Nethack right now and the controls are more fucked up than Dwarf Fortress barrier of entry is feature not a bug, casuals ruin everything. C.R.E.A.M dolla dolla bills yall. | |||
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#24
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So it follows the same formula of killing a rat, then moving to the next zone to kill a bigger rat, then moving to the next zone and killing a bigger rat. Gonna be a pass for me
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#25
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Quote:
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#26
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And then you and 50+ of your friends kill the rat-god and divvy up pieces of it's carcass.
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#27
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Long live Brad. I hope Pantheon honors his legacy. | |||
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#28
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- is the gameplay loop engaging and entertaining? Even if it’s repetitive, as long as it’s engaging, people will run that treadmill - can a player separate themselves from the pack through clever use of game mechanics or gear choices? Without being able to separate selves by merit, people tend to lose interest That’s off the top of my head. But yes just repetitive gameplay is not a game killer on its own. Just look at moba’s and battle royale fps | |||
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#29
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Quote:
You're wrong. You're wrong! What we did to TTRPGs was fucking AWESOME and idiots have tried to follow our generation and failed every time. It's like, you're saying 90s anime ruined anime, because the anime in 2020 sucks. NO! That's just classic wokie brainwashing. "we're all immigrants" shut the f up no we aren't some of us are pioneers. | |||
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