Quote:
Originally Posted by Jimjam
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There was a melee revamp at some point. I am sure pre revamp you could see some huge hits - the loss of those made the game a bit less fun for me. I think your pics come after the revamp where it was just db+di and without what I assume was some kind of random bonus which could be added (perhaps related to strength?)
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For NPCs (pets included i think), there was only a total of 20 possible hits. Bashes/kicks could have separate values. You could see this when there was a 'clean' parse where the tank didn't use defensive or some of the later (vie style??) buffs were not used.
Player hits were always much more variable (messy).