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Old 11-25-2024, 10:43 PM
Troxx Troxx is offline
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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Torven says the fact that NPCs only have 20 distinct hit values while players do not is intended, and that the spikes at the min and max hits are intentional
Yes. This has always been the case. If you look back at the graphs I posted you will noticed 20 distinct hit values (except in those cases where I stacked enough AC you didn't see any of some of the upper DIs).
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Old 11-26-2024, 05:42 AM
Jimjam Jimjam is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yes. This has always been the case. If you look back at the graphs I posted you will noticed 20 distinct hit values (except in those cases where I stacked enough AC you didn't see any of some of the upper DIs).
There was a melee revamp at some point. I am sure pre revamp you could see some huge hits - the loss of those made the game a bit less fun for me. I think your pics come after the revamp where it was just db+di and without what I assume was some kind of random bonus which could be added (perhaps related to strength?)
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Old 11-26-2024, 11:58 AM
Troxx Troxx is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
There was a melee revamp at some point. I am sure pre revamp you could see some huge hits - the loss of those made the game a bit less fun for me. I think your pics come after the revamp where it was just db+di and without what I assume was some kind of random bonus which could be added (perhaps related to strength?)
For NPCs (pets included i think), there was only a total of 20 possible hits. Bashes/kicks could have separate values. You could see this when there was a 'clean' parse where the tank didn't use defensive or some of the later (vie style??) buffs were not used.

Player hits were always much more variable (messy).
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