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#21
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LnS is almost impossible to enforce. People flat out are more often than not going to ignore LnS rules. You're going to save yourself one giant fucking headache by just not enforcing a LnS policy.
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#22
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Leave it up to the community to work out for themselves.
__________________
The Rushmore Doctrine
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#23
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Everyone hit the nail on the head so far..There was never any official LnS server rules back on live.
LnS was player created and maintained. Allowed/Denied between winner and loser. examples: * raid - worked itself out civilly between guilds unless one guild was "known" for having members that like to loot and continue interupting = denied/griefed/CC'd *players - asked and either allowed/denied. again if looter wont stop until he wins = player gains a reputation and climbs high on the KOS/grief/CC ladder of others. People still grief when they lose however, but LnS basically works itself
__________________
Vinx : Vexx
<Vesica Dei> | ||
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#24
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THERE WILL BE NO LNS FROM BIG SALTY
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#25
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Player-enforced LNS
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Agreed on the broadcasts. It's a win-win feature and I'd be disappointed if it was taken out. But.... "Chat grief"? Trash talking and rivalries (friendly or otherwise) have always been important parts of EQ PvP servers. I don't see the population getting anywhere near P1999 for this, so I would certainly hope that serverwide OOC stays in. You can easily turn the ooc filter off if you don't like it. [You must be logged in to view images. Log in or Register.] | |||
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#26
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redundant post. trying to cover all the threads.
Serious post, minimum trolling. Listen to me now, or believe me later. Do not make any rules that aren't hard coded. (except maybe training) You and your staff will thank me later. Free Trade PvP. | ||
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#27
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Unintended Consequences.
Google. | ||
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#28
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I think LNS should be solved by the players aka have no rules, let the players decide what to do about the situation.
__________________
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Wipe it clean. | |||
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#29
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Can't believe everyone is actually in agreement on this. Let the players handle LnS. This has ALWAYS worked itself out both on eqlive and the previous eqemu servers.
This kind goes along with the idea of zone control in group or mass pvp. If 2 guilds are fighting for a zone then naked player's from either guild entering the zone should be killed immediatly. They should not be able to enter until one of the guilds throws the towel in and requests LnS. Having naked players re-enter a contested zone causes to much confusion. At that point, the guild that gave up should not be able to enter the zone again for AT LEAST an hour. The players can work out the time though. I also like the idea of players being able to type /LNS to put an LNS tag next to their name similar to /afk. On live, we would use the /afk tag to signify that the player was going to loot and then leave. | ||
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Last edited by Arillious; 08-22-2011 at 10:18 AM..
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#30
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Everyone should be in agreement about this, there have been more than a few of us pounding at this for 3 or 4 years. Only to be ignored by Gronkus, Keegan, Null, Voidd, and Searyx. And all those boxes eventually had players quit and the servers failed. Partly because of shit admin, but a large part was that the GM staff kept trying to get involved. And it creates more problems than it solves. | |||
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