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#411
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I'll keep things as simple as possible to show why Troxx is confused, and is taking what I said out of context.
Troxx likes to use the concept of variance in data as a method to discredit all data. Whenever data is provided, he will claim variance has made it unusable in some manner. This variance could be in the parse itself, like a parse was lucky or too short. This variance could be in mob variety, where you must parse 100 mobs before he will recognize a pattern. He will basically keep asking you to get more data, and then claim it isn't good enough once you've collected the data. He uses this tactic because eventually you get to a point where you cannot collect enough data to satisfy his constantly moving goalposts. At that point he can pretend to be the victor, and move on. This is due to his ego not allowing him to admit he was wrong. If you take a look at this post: https://www.project1999.com/forums/s...&postcount=402 you will see that I got the same DPS results from a 3 minute parse as I did with two sets of 10 minute parses across two different mobs. The chances of this happening purely by luck is small. This means the average DPS from my data is probably correct for both weapon sets. That is the context for the quote below, where I was looking at the normal distribution average. The "effect" I was referring to can be found here https://www.project1999.com/forums/s...&postcount=409 : Quote:
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Troxx doesn't seem to realize that two things can be true at once. You can recognize that the normal distribution of DPS between Weapon A and Weapon B is similar. You can also recognize that you will get individual fights that are above or below the average with either weapon. If Weapon A does 30 DPS, and weapon B does 30 DPS, you want to pick the weapon that is less likely to get an unlucky parse. That is all I was saying earlier. Now, back to the conversation: Quote:
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Last edited by DeathsSilkyMist; 11-23-2024 at 01:33 PM..
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#412
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I have gone through your post. Then again, and over and over and over trying to figure out where your cognitive disconnect is. I could be wrong in interpreting you ... but your specific choice of words may provide a clue. It may be that you don't understand how ac works and influences damage output (both mob damage output against you and your damage output against the mob).
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Point is there is no flat 'mitigation offset' it is dynamic/fluid. Things you do to raise your attack will put the odds more in your favor. Things you do to lower your mobs ac will again put the odds more in your favor. But each swing of your weapons is another roll of the dice. Mob AC, when very high, will push your average DI per hit lower. But again, every single swing is a brand new roll of the dice. So no Corudoth does not have a flat mitigation value. Vindi does not have a set mitigation value. Parses simply imply that Corudoth is trivial to a high level player. That's why the absolute dps numbers Snaggle gave you were so ludicriously high on Bloodmaw (level 20 and 50k hp). It is also why ALL of the values were too unrealistically close together. Bloodmaw is a trivial mob. Corudoth is also a trivial mob. Comparisons vs Mendrak are shockingly similar - implying that for a raid geared player he is also falling within the trivial range and giving the raid geared person unrealistic results/returns. None of those mobs are a challenge. Did that make any sense or am I just wasting my time? I've spend ludricous amounts of time parsing ac defensively in the past. The interplay between ac and attack is a lot more fluid/dynamic than say ... a warrior clicking defensive immediately removing a set percentage from the damage interval of a monsters dps output (defensive disc does not reduced the DB of a mob). Bear in mind that DB in this instance is the "base damage". Though you can think of this as the "damage bonus" and it operates similarly it is not quite the same thing. Mob hit = DB (base damage) + DI (1-20 depending on each individual roll of the dice and deflected downward by the armor class value of the player being hit). Again ... I am sincerely trying to help you understand a thing. If the above at all made any sense you will understand why performance on a level 5 green con turtle with 200,000 hp is not going to be predictive of performance on a level 70 mob with Velious era raid ac.
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Last edited by Troxx; 11-23-2024 at 02:33 PM..
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#413
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#414
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Last edited by DeathsSilkyMist; 11-23-2024 at 03:24 PM..
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#415
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So the answer is that this discussion is just beyond your comprehension? Good to know.
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#416
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He cannot explain the math formulas for how a mob becomes "trivial". He cannot explain the math formulas for how a mob becomes "non-trivial". Simply applying a nebulous term like "trivial" to a mob is a lazy way of waving away data. Anyway, let's get back to the discussion: Quote:
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Last edited by DeathsSilkyMist; 11-23-2024 at 03:33 PM..
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#417
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=\ i think we just broke the scroll button on this flip phone.
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#420
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