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#301
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Attack vs mitigation is a roll off, ie two dice, which is why it creates a peak near the centre. Like how two 6 sided dice have a sum of 7 as the most common result.
The peaks which can be seen at the min and max are due to the roll off producing results that are out of bounds so they get lumped in as min or max hits as appropriate. That is my current understanding of it. | ||
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#302
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Here's the raw data. The first column is the number of times a hit of that value occurred, the second column is the damage. First, mainhand punch: Offhand SoS: Mainhand IFS: Offhand punch: You can see that on all of them the rolls are biased towards lower hits. But separately there's also big spikes for punches at the halfway value, a moderate spike for SoS, and no spike for IFS. | |||
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#303
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Or you can acknowledge that the parse is too short for actual patterns to reliably emerge bcbrown or so short that false patterns that don't exist could coincidentally be observed. We see such false results often in medical clinical trials with too few patients in them
2-3 mins is really short
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#304
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Troxx could provide his own parses at any time!
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#305
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There are too few HITS to get an even spread on distribution to extrapolate the interaction between mob ac and player attack.
Jesus fucking Christ go stick your head in a toilet you fucking baboon. Let the big boys with big boy brains have an intelligent conversation for once FFS.
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#306
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Show us your big boy logs, show us how it's done!
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#307
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#308
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#309
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Quote:
Shhhhhh … the grown ups are talking now.
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Last edited by Troxx; 11-21-2024 at 09:57 PM..
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#310
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Bcbrown, ask Troxx for logs. He claims he will give logs out to anyone but me for some reason. You can get the data you need!
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